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Showing 25–48 of 664 feats.
Combat Core Rulebook

You have learned how to cast spells while wearing armor.

RequiresLight Armor Proficiency, caster level 3rd.

Combat Core Rulebook

You draw upon your arcane power to enhance your weapons with magical energy.

RequiresAbility to cast arcane spells.

Combat Core Rulebook

You are skilled at wearing heavy armor.

RequiresLight Armor Proficiency, Medium Armor Proficiency.

Combat Melee Tactics Toolbox

If you are the only character threatening an opponent, you gain a +1 dodge bonus to AC against that opponent.

Combat Adventurer's Guide

You can do more with your blade than slash and stab.

Combat Advanced Class Guide

You have learned how to mimic the combat tricks and forms of others.

Combat Advanced Player's Guide

You follow a powerful blow from your weapon with an opportunistic bash from your shield.

RequiresImproved Shield Bash, Shield Master, Two-Weapon Fighting, base attack bonus +11.

Combat Advanced Class Guide

%1/day as a swift action: allies within 30 ft. who hear you gain +1 morale on attacks and +4 morale on fear saves for 1 minute.

RequiresCha 13; base attack bonus +5 or Perform (act, oratory, or sing) 5 ranks

Combat The Harrow Handbook

Your anger is always available below the surface, but can be carefully directed.

Combat Ultimate Wilderness

Thanks to your experience hunting in the wilds, you are capable of tracking animals in your most often traveled terrains, and you can easily take down animals larger than yourself.

Combat Ultimate Wilderness

Seeing your animal companion attacked or hurt causes you to retaliate with a bestial fury of your own.

Combat Ultimate Wilderness

Your presence grants your companion the toughness and will to resist all manner of threats.

Combat Style Ultimate Wilderness

When adjacent to both your animal companion and its attacker, negate a hit against the companion with an immediate Handle Animal check.

Combat Advanced Class Guide

Declare before attacking; a foe your unarmed strike damages must make a DC %1 Fort save or be confused 1d4 rounds. Usable %2/day.

RequiresDex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8

Combat Ultimate Intrigue

You can sense betrayal and intrigue as well as physical traps.

RequiresWis 13, rogue level 3rd, trap sense class feature..

Combat Ultimate Combat

You can strike your enemy and use the blow as an opportunity to grab and hold him.

RequiresImproved Grapple, Improved Trip, Improved Unarmed Strike, Ki Throw.

Combat Advanced Race Guide

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Requires<p class="stat-block-1">Inner Flame, Scorching Weapons, character level 13th, i…

Combat Critical Core Rulebook

Your critical hits cause opponents to bleed profusely.

RequiresCritical Focus, base attack bonus +11.

General Combat Occult Adventures

Your stare causes your foe to bleed out of its eyes.

Combat Core Rulebook

You are skilled at attacking opponents that you cannot clearly perceive.

Combat Critical Core Rulebook

Your critical hits blind your opponents.

RequiresCritical Focus, base attack bonus +15.

Combat Advanced Race Guide

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Requires<p class="stat-block-1">Combat Expertise, Improved Feint, ifrit.</p>

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