Showing 25–48 of 664 feats.
Combat
Core Rulebook
You have learned how to cast spells while wearing armor.
RequiresLight Armor Proficiency, caster level 3rd.
Combat
Core Rulebook
You draw upon your arcane power to enhance your weapons with magical energy.
RequiresAbility to cast arcane spells.
Combat
Core Rulebook
You are skilled at wearing heavy armor.
RequiresLight Armor Proficiency, Medium Armor Proficiency.
Combat
Core Rulebook
You are skilled at wearing light armor.
Combat
Core Rulebook
You are skilled at wearing medium armor.
RequiresLight Armor Proficiency.
Combat
Melee Tactics Toolbox
If you are the only character threatening an opponent, you gain a +1 dodge bonus to AC against that opponent.
Combat
Adventurer's Guide
You can do more with your blade than slash and stab.
Combat
Advanced Class Guide
You have learned how to mimic the combat tricks and forms of others.
Combat
Advanced Player's Guide
You follow a powerful blow from your weapon with an opportunistic bash from your shield.
RequiresImproved Shield Bash, Shield Master, Two-Weapon Fighting, base attack bonus +11.
Combat
Advanced Class Guide
%1/day as a swift action: allies within 30 ft. who hear you gain +1 morale on attacks and +4 morale on fear saves for 1 minute.
RequiresCha 13; base attack bonus +5 or Perform (act, oratory, or sing) 5 ranks
Combat
The Harrow Handbook
Your anger is always available below the surface, but can be carefully directed.
Combat
Ultimate Wilderness
Thanks to your experience hunting in the wilds, you are capable of tracking animals in your most often traveled terrains, and you can easily take down animals larger than yourself.
Combat
Ultimate Wilderness
Seeing your animal companion attacked or hurt causes you to retaliate with a bestial fury of your own.
Combat
Ultimate Wilderness
Your presence grants your companion the toughness and will to resist all manner of threats.
Combat
Style
Ultimate Wilderness
When adjacent to both your animal companion and its attacker, negate a hit against the companion with an immediate Handle Animal check.
Combat
Advanced Class Guide
Declare before attacking; a foe your unarmed strike damages must make a DC %1 Fort save or be confused 1d4 rounds. Usable %2/day.
RequiresDex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8
Combat
Ultimate Intrigue
You can sense betrayal and intrigue as well as physical traps.
RequiresWis 13, rogue level 3rd, trap sense class feature..
Combat
Ultimate Combat
You can strike your enemy and use the blow as an opportunity to grab and hold him.
RequiresImproved Grapple, Improved Trip, Improved Unarmed Strike, Ki Throw.
Combat
Advanced Race Guide
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Requires<p class="stat-block-1">Inner Flame, Scorching Weapons, character level 13th, i…
Combat
Critical
Core Rulebook
Your critical hits cause opponents to bleed profusely.
RequiresCritical Focus, base attack bonus +11.
General
Combat
Occult Adventures
Your stare causes your foe to bleed out of its eyes.
Combat
Core Rulebook
You are skilled at attacking opponents that you cannot clearly perceive.
Combat
Critical
Core Rulebook
Your critical hits blind your opponents.
RequiresCritical Focus, base attack bonus +15.
Combat
Advanced Race Guide
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Requires<p class="stat-block-1">Combat Expertise, Improved Feint, ifrit.</p>