Library / Character Options

Feats

Filters

Talent pools are class features (e.g. Rogue Talents), not feats you select independently.
Clear
Showing 601–624 of 664 feats.
Combat Advanced Race Guide

—

Requires<p class="stat-block-1">Demoralizing Lash, Intimidate 5 ranks, hobgoblin.</p>

Combat Advanced Player's Guide

When you are ganging up against an enemy, you can aid an ally with a quick feint.

RequiresInt 13, Combat Expertise, Gang Up, base attack bonus +6.

Combat Advanced Player's Guide

You are highly alert for enemies using teleportation to approach you or flee from you.

RequiresCombat Reflexes, Disruptive, Spellbreaker.

Combat Advanced Race Guide

—

Requires<p class="stat-block-1">Dazzling Display, Demoralizing Lash, Taskmaster, Weapon…

Combat Core Rulebook

You are used to throwing things you have on hand.

Combat Style Ultimate Combat

With both hands free while using Tiger Style, spend a full-round action to make one two-handed unarmed strike, rolling and multiplying damage for each hand.

RequiresImproved Unarmed Strike, Tiger Style, base attack bonus +6 or monk level 5th.

Combat Style Ultimate Combat

While using Tiger Style, apply Power Attack's penalty to your AC instead of attacks, and move up to half speed toward a foe you hit as a swift action.

RequiresImproved Unarmed Strike, Power Attack, Tiger Claws, Tiger Style, base attack bo…

Combat Style Ultimate Combat

In this style gain +2 CMD vs bull rush/overrun/trip, deal slashing unarmed damage, and inflict 1d4 bleed on a slashing critical hit.

RequiresImproved Unarmed Strike, base attack bonus +3 or monk level 3rd.

Combat Critical Core Rulebook

Your critical hits cause opponents to become fatigued.

RequiresCritical Focus, base attack bonus +13.

Combat Advanced Player's Guide

With a single touch you can reduce the threat of even the most savage of foes.

RequiresWis 18, Improved Unarmed Strike, base attack bonus +8.

Combat Core Rulebook

You are trained in how to properly use a tower shield.

RequiresShield Proficiency.

Combat Path of the Hellknight

You're a master of utilizing simple, time-trusted arms against strange or technological weapons.

Combat Core Rulebook

While mounted, you can ride down opponents and trample them under your mount.

RequiresRide 1 rank, Mounted Combat.

Combat Advanced Race Guide

—

Requires<p id="prerequisites">Acrobatics 1 rank, vanara.</p>

Combat Teamwork Ultimate Wilderness

You and an ally who also has this feat both count as flanking a larger opponent while both of you are adjacent to it.

RequiresAnimal Affinity

Combat Advanced Player's Guide

You are not only skilled at controlling a horse in combat; you can make it look like art.

RequiresRide 9 ranks, Mounted Combat.

Combat Ranged Tactics Toolbox

Your uncanny aim allows you to disable your opponents without harming them.

Combat Ultimate Magic

You can make a trip attack with your quarterstaff.

RequiresInt 13, Combat Expertise, Improved Trip, Weapon Focus (quarterstaff), base atta…

Combat Advanced Player's Guide

The force intrinsic to your critical hits can knock your foes down.

RequiresInt 13, Combat Expertise, Improved Trip, base attack bonus +9.

Combat Ultimate Magic

You can make a trip attack with a quarterstaff on all adjacent enemies.

RequiresInt 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarters…

Combat Ultimate Combat

When you fight giants, your powerful blows combine with skills learned from generations of your people to quickly even the odds.

RequiresDwarf or gnome, defensive training racial trait, Two-Weapon Fighting or flurry …

Combat Ultimate Combat

Your dual bludgeoning strikes are especially deadly when you are fighting giants.

RequiresDwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting a…

Combat Ultimate Combat

With thunderous simultaneous strikes, you can batter a mighty giant into submission.

RequiresDwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting a…

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.