Showing 49–72 of 108 feats.
Rage Power
Ultimate Combat
While raging, take half damage from vermin swarms and gain a +1 bonus per four levels (max +5) on Strength checks and to CMD against bull rush, drag, and trip.
Rage Power
Ultimate Combat
While raging, the barbarian takes no damage from attacks by swarms of vermin, preventing harmful secondary effects of such attacks like poison or bleed.
Rage Power
Ultimate Combat
While raging, animal fury bite damage goes up one die type and its attack penalty drops to -2; once per rage the bite delivers a Constitution-damage injury toxin.
Rage Power
Advanced Player's Guide
As lesser hurling, but the barbarian can increase the range increment to 20 feet or increase the size of a hurled object by one size category.
Rage Power
Advanced Player's Guide
While raging and charging, draw and throw a hurled weapon during the charge, gaining the +2 charge bonus on both the thrown attack and the melee attack.
Rage Power
Advanced Player's Guide
As hurling, but the barbarian can increase the range increment to 30 feet or increase the size of a hurled object by two size categories.
Rage Power
Advanced Player's Guide
Full-round action while raging: hurl an object as an improvised ranged touch weapon (10-ft. increment) dealing falling-object damage + Str, Reflex half.
Rage Power
Core Rulebook
The barbarian's DR/- increases by 1 while raging; this rage power can be selected up to three times, and its effects stack.
Rage Power
Advanced Player's Guide
While raging, spend a move action to grant her reckless abandon bonus to all willing allies within 30 feet for a number of rounds equal to her Charisma modifier.
Rage Power
Core Rulebook
While raging, the barbarian is immune to the sickened and nauseated conditions. A barbarian must be at least 8th level before selecting this rage power.
Rage Power
Core Rulebook
Move action: make an Intimidate check to demoralize an adjacent foe; on a success it is shaken 1d4 rounds, +1 round per 5 by which the check beat the DC.
Rage Power
Core Rulebook
Once per round, in place of a melee attack, make a bull rush that also deals damage equal to her Strength modifier and does not provoke.
Rage Power
Advanced Player's Guide
Once per rage, in place of a melee attack, make a trip attack that also deals damage equal to her Strength modifier and does not provoke.
Rage Power
Ultimate Combat
While using surprise accuracy, the barbarian's critical damage multiplier increases by 1 (x2 becomes x3, x3 becomes x4, and so on).
Rage Power
Advanced Player's Guide
While raging, gain +1 to her morale bonus on saves against mind-affecting effects per alcoholic drink consumed, to a maximum of +1 per four barbarian levels.
Rage Power
Core Rulebook
The barbarian's senses sharpen and she gains low-light vision while raging.
Rage Power
Core Rulebook
Once per rage, as an immediate action, automatically confirm a critical hit; usable at 12th level or higher.
Rage Power
Core Rulebook
Swift action, once per rage: gain none of the benefits and none of the penalties of rage for 1 round (the round still counts against her daily total).
Rage Power
Core Rulebook
While raging, the barbarian gains darkvision 60 feet; requires low-light vision from a rage power or racial trait.
Rage Power
Core Rulebook
Once per rage, as an immediate action, move up to double speed to stay adjacent to a foe that uses the withdraw action to leave her (provokes as normal).
Rage Power
Advanced Player's Guide
While raging, the barbarian inflicts damage equal to her Strength bonus whenever she succeeds at an overrun combat maneuver.
Rage Power
Advanced Player's Guide
While raging, the barbarian can overrun more than one target per round, taking a -2 CMB penalty for each overrun check after the first.
Rage Power
Ultimate Combat
While using moment of clarity, roll twice and take the better result on any miss chance or Will save to disbelieve an illusion.
Rage Power
Core Rulebook
Swift action before an attack roll, once per rage: gain a +1 bonus on that damage roll, +1 per four barbarian levels.