Showing 2377–2400 of 2461 feats.
Mythic
Mythic Adventures
You can strike your foes with incredible force.
RequiresVital Strike.
General
Ultimate Wilderness
Your deep connection with nature allows you to speak with all manner of living creatures.
Revelation
Revelation:Bones
Advanced Player's Guide
You can speak with dead, as per the spell, for a number of rounds per day equal to your oracle level.
Revelation
Revelation:Ancestor
Ultimate Magic
You can speak with the dead, as per the spell, for a number of rounds per day equal to your oracle level.
General
Ultimate Magic
Your voice is strangely compelling.
RequiresCha 15.
Mythic
Mythic Adventures
You overpower weaker and more vulnerable minds with your voice alone.
RequiresVoice of the Sibyl.
Revelation
Revelation:Wind
Advanced Player's Guide
Whenever you score a critical hit against an opponent with an attack spell, the target is staggered for 1 round.
General
Ultimate Intrigue
You've developed your skills at picking up items while on the move.
RequiresDeft Hands, Sleight of Hand 5 ranks., Sleight of Hand 5.
Ninja Trick
Ultimate Combat
A ninja with this ability gains a climb speed of 20 feet, but only on vertical surfaces.
Magus Arcana
Ultimate Magic
When using a wand, calculate the spell DC using your Intelligence modifier instead of the minimum modifier.
Magus Arcana
Ultimate Magic
The magus can activate a wand or staff in place of casting a spell when using spell combat.
General
Ultimate Wilderness
Your mind drifts swiftly from one thing to the next and is all but impossible to pin down.
General
Advanced Class Guide
Your fervent call to your deity imbues you with a temporary blessing.
Revelation
Revelation:Battle
Advanced Player's Guide
Whenever you roll for initiative, you can roll twice and take either result.
General
Advanced Player's Guide
Your songs draw upon the savage chants and brutal ways of your people, inspiring those around you to new heights of violence and savagery.
RequiresCha 13, bardic performance class feature, half-orc or orc.
Hex
Advanced Player's Guide
A witch can use this hex to place a protective ward over one creature.
General
Ultimate Magic
Your religion is both a shield and a weapon in battle.
RequiresAbility to cast divine spells, domain or mystery class feature.
Mythic
Mythic Adventures
Your faith speeds you in battle and further strengthens your mind and confidence.
RequiresWarrior Priest.
Revelation
Revelation:Waves
Advanced Player's Guide
As a standard action, you can assume the form of a Small water elemental, as elemental body I.
Revelation
Revelation:Waves
Advanced Player's Guide
You can see through fog and mist without penalty as long as there is enough light to allow you to see normal.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Undine.</p>
General
Ultimate Wilderness
You've learned to cast spells while on a watercraft or even while swimming in turbulent waters.
Combat
Ultimate Combat
You present a serene facade until you unsheathe your weapon and strike in one fluid motion.
RequiresWeapon expertise class feature or Quick Draw, Bluff 1 rank.
Major Hex
Advanced Player's Guide
The witch can spend a full-round action to create a crude and unnerving wax duplicate of a creature she can see within 30 feet.