Showing 385–408 of 721 feats.
General
Ultimate Magic
There is something in your eyes that scares people.
RequiresCha 13+, stern gaze class feature, Intimidate 5 ranks.
General
Combat
Occult Adventures
Your gaze strikes fear into your enemies.
General
Advanced Class Guide
Your performance strikes fear in the hearts of foes.
General
Ultimate Intrigue
You know how to compromise a target's judgment with lies.
RequiresDeceitful, Bluff 5 ranks., Bluff 5.
General
Occult Adventures
You can rif le through the thoughts and memories of your host.
General
Core Rulebook
You are more resistant to mental effects.
General
Ultimate Intrigue
You appeal to sound reasoning and fact, rather than to emotion, when attempting to sway others.
RequiresInt 19, Diplomacy 3 ranks., Diplomacy 3.
General
Advanced Player's Guide
You have an especially strong stomach.
RequiresCon 13; dwarf, half-orc, or orc.
General
Advanced Player's Guide
Your skin is thicker and more resilient than that of most of your people.
RequiresCon 13; dwarf, half-orc, or orc.
General
Ultimate Magic
Once per day, the power of your faith surges, further empowering your judgments.
RequiresJudgment class feature.
General
Ultimate Wilderness
Normally pestilential rain forests are a safe haven and home to you.
General
Advanced Player's Guide
Your nose is as sensitive as that of a wild predator.
RequiresWis 13, half-orc or orc.
General
Ultimate Magic
If an opponent knocks you down, you swiftly rebound with an attack.
RequiresKi pool.
General
Occult Adventures
You can use your kinetic blast to counter your enemy's opposing elemental abilities.
General
Occult Adventures
Kinetic energy propels you when you jump.
General
Ultimate Combat
You can throw devastating knockout punches.
RequiresSneak attack class feature, Improved Unarmed Strike.
General
Ultimate Wilderness
You climb all over creatures you're grappling like kudzu, blocking their vision.
General
Advanced Class Guide
Your affinity to nature grants you greater insight into specific biomes.
General
Core Rulebook
You attract followers to your cause and a companion to join you on your adventures.
RequiresCharacter level 7th.
General
Advanced Player's Guide
Your songs recount the ways and mysteries of your people.
RequiresCha 13, bardic performance class feature, elf or half-elf.
General
Ultimate Magic
You learn how to create one kind of ranger trap.
RequiresSurvival 5 ranks.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Dex 13, dwarf, mountaineer or stability racial trait.</…
General
Ultimate Intrigue
Each legend grants you more of its power in return for greater influence.
RequiresLesser spirit power class feature..
General
Adventurer's Guide
You inspire your comrades to stand against impossible odds.
RequiresAffiliated with the Golden Legion