Pull Universal Monster Rule Bestiary A creature with this ability can choose to make a free combat maneuver check with a successful attack.
Push Universal Monster Rule Bestiary A creature with the push ability can choose to make a free combat maneuver check with a particular successful attack (often a slam attack).
Rake Universal Monster Rule Bestiary A creature with this special attack gains extra natural attacks under certain conditions, typically when it grapples its foe.
Rend Universal Monster Rule Bestiary If it hits with two or more natural attacks in 1 round, a creature with the rend special attack can cause tremendous damage by latching onto the opponent's body and tearing flesh.
Rock Throwing Universal Monster Rule Bestiary This creature is an accomplished rock thrower and has a +1 racial bonus on attack rolls with thrown rocks. Subject: Medium-baseline rock die (default 1d6), scaled for size.
Stench Universal Monster Rule Bestiary A creature with the stench special ability secretes an oily chemical that nearly every other creature finds offensive.
Strangle Universal Monster Rule Bestiary 2 An opponent grappled by the creature cannot speak or cast spells with verbal components.
Swallow Whole Universal Monster Rule Bestiary If a creature with this special attack begins its turn with an opponent grappled in its mouth (see Grab), it can attempt a new combat maneuver check (as though attempting to pin...
Trample Universal Monster Rule Bestiary As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category smaller than itself.
Trample Dc Universal Monster Rule Bestiary The save DC against a creature's trample attack is 10 + 1/2 the creature's HD + the creature's Strength modifier.
Trip Universal Monster Rule Bestiary A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack.
Web Universal Monster Rule Bestiary Creatures with the web ability can use webs to support themselves and up to one additional creature of the same size.
Whirlwind Universal Monster Rule Bestiary Some creatures can transform themselves into whirlwinds and remain in that form for up to 1 round for every 2 HD they have.