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Showing 457–480 of 721 feats.
General Core Rulebook

You can cast spells even while in a form that cannot normally cast spells.

RequiresWis 13, wild shape class feature.

General Advanced Class Guide

You are able to use simple spells by drawing on nature's raw majesty.

General Ultimate Wilderness

Creatures affected by your channel energy are not affected by difficult terrain.

General Advanced Race Guide

Requires<p class="stat-block-1">Exile's Path, Seen and Unseen, character level 11th, ha…

General Ultimate Intrigue

You've mastered the art of intimidation to get what you want without suffering unwanted repercussions.

RequiresPersuasive..

General Ultimate Wilderness

You use the mystical network of power that blazes in the night sky to empower your hexes.

General Core Rulebook

You can move across a single obstacle with ease.

RequiresDex 13.

General Advanced Race Guide

Requires<p class="stat-block-1">Cha 13, Wis 13, Greater Drow Nobility, character level …

General Ultimate Intrigue

You're able to impart your guidance to a single ally, regardless of location.

RequiresCha 17, Inspiring Mentor, inspire competence bardic performance..

General Ultimate Wilderness

Your senses seek out threats even while you sleep.

General Ultimate Wilderness

Your connection your favored terrain is so intense that you draw strength from the power of nature itself.

General Ultimate Magic

You are highly sensitive to magic and changes in a person's demeanor.

RequiresMystery class feature.

General Advanced Class Guide

You can use a Linguistics check in place of a Bluff check to tell a falsehood or conceal information, in place of a Diplomacy check to change the attitude of a creature, or in place of an Intimidate check to force a creature to cooperate.

General Advanced Race Guide

Requires<p class="stat-block-1">Stony Step, character level 9th, oread.</p>

General Advanced Race Guide

Requires<p class="stat-block-1">Oread Burrower, Stony Step, character level 13th, oread…

General Ultimate Magic

Evil outsiders take damage when they attempt to connect to other planes.

RequiresAnchoring aura class feature.

General Advanced Player's Guide

You can throw an enemy spell back at its caster.

RequiresSpellcraft 15 ranks, Improved Counterspell .

General Occult Adventures

When you die, your body explodes in one final, destructive kinetic blast.

General Advanced Player's Guide

You're easily mistaken for a human rather than a member of your own race.

RequiresHalf-elf, half-orc, or halfling (see Special).

General Core Rulebook

You are skilled at swaying attitudes and intimidating others into your way of thinking.

General Ultimate Intrigue

You know how to get the most out of bribes.

RequiresPersuasive..

General Occult Adventures

Your phantom is a deadly foe of incorporeal adversaries.

RequiresPhantom with the magic attacks ability

General Occult Adventures

Your phantom remains partly immaterial even when fully manifested in ectoplasmic form.

RequiresPhantom with the incorporeal flight ability

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