Showing 457–480 of 721 feats.
General
Core Rulebook
You can cast spells even while in a form that cannot normally cast spells.
RequiresWis 13, wild shape class feature.
General
Advanced Class Guide
You are able to use simple spells by drawing on nature's raw majesty.
General
Ultimate Wilderness
Creatures affected by your channel energy are not affected by difficult terrain.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Exile's Path, Seen and Unseen, character level 11th, ha…
General
Ultimate Intrigue
You've mastered the art of intimidation to get what you want without suffering unwanted repercussions.
RequiresPersuasive..
General
Ultimate Wilderness
You use the mystical network of power that blazes in the night sky to empower your hexes.
General
Core Rulebook
You can move across a single obstacle with ease.
RequiresDex 13.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Cha 13, Wis 13, Greater Drow Nobility, character level …
General
Ultimate Intrigue
You're able to impart your guidance to a single ally, regardless of location.
RequiresCha 17, Inspiring Mentor, inspire competence bardic performance..
General
Ultimate Wilderness
Your senses seek out threats even while you sleep.
General
Ultimate Wilderness
Your connection your favored terrain is so intense that you draw strength from the power of nature itself.
General
Ultimate Magic
You are highly sensitive to magic and changes in a person's demeanor.
RequiresMystery class feature.
General
Advanced Class Guide
You can use a Linguistics check in place of a Bluff check to tell a falsehood or conceal information, in place of a Diplomacy check to change the attitude of a creature, or in place of an Intimidate check to force a creature to cooperate.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Stony Step, character level 9th, oread.</p>
General
Advanced Race Guide
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Requires<p class="stat-block-1">Oread Burrower, Stony Step, character level 13th, oread…
General
Ultimate Magic
Evil outsiders take damage when they attempt to connect to other planes.
RequiresAnchoring aura class feature.
General
Advanced Player's Guide
You can throw an enemy spell back at its caster.
RequiresSpellcraft 15 ranks, Improved Counterspell .
General
Occult Adventures
When you die, your body explodes in one final, destructive kinetic blast.
General
Advanced Player's Guide
You're easily mistaken for a human rather than a member of your own race.
RequiresHalf-elf, half-orc, or halfling (see Special).
General
Core Rulebook
You are skilled at swaying attitudes and intimidating others into your way of thinking.
General
Ultimate Intrigue
You know how to get the most out of bribes.
RequiresPersuasive..
General
Occult Adventures
Your phantom is a deadly foe of incorporeal adversaries.
RequiresPhantom with the magic attacks ability
General
Occult Adventures
Your phantom remains partly immaterial even when fully manifested in ectoplasmic form.
RequiresPhantom with the incorporeal flight ability
General
Ultimate Wilderness
You can heal yourself using sunlight.