Showing 529–552 of 721 feats.
General
Ultimate Magic
Your link with your eidolon is strong enough that it can remain with you for a short time after you fall unconscious or are killed.
RequiresEidolon class feature.
General
Advanced Race Guide
—
Requires<p class="stat-block-1">Orc, rage class feature.</p>
General
Ultimate Magic
When you lay on hands, divine energy ripples through you, granting you grace.
RequiresLay on hands class feature.
General
Ultimate Magic
When you lay on hands, you are also healed.
RequiresLay on hands class feature.
General
Ultimate Combat
You rapidly change topics and employ confusing rhetoric to distract people from your true intent.
RequiresCha 13, Persuasive.
General
Ultimate Magic
Even when your thrown splash weapons miss, they are especially dangerous.
RequiresDex 13, Throw Anything.
General
Ultimate Combat
Your healing spells are more potent when you have a judgment active.
RequiresJudgment class feature.
General
Adventurer's Guide
You can use your mask to enhance your occult powers.
RequiresAbility to cast one or more occult rituals (Occult Adventures)
General
Adventurer's Guide
You live a hard life in a cold climate, and after enduring the hardships of many brutal winters, you've gained some benefit from the frozen environs.
General
Core Rulebook
You are swift of foot.
General
Ultimate Intrigue
You can cause magic items to suffer mishaps.
RequiresMagical Aptitude, Disable Device 5 ranks, Use Magic Device 5 ranks., Disable De…
General
Ultimate Intrigue
You have an amazing knack for sabotaging devices.
RequiresDeft Hands, Disable Device 5 ranks., Disable Device 5.
General
Ultimate Magic
The minions of your divine patrons stand ready to answer your call.
RequiresAura class feature, ability to cast summon monster.
General
Horror Adventures
The deaths of living, sentient creatures fuel your spells and heighten their potency.
General
Horror Adventures
Your magical power used to originate in yourself, but now you draw it from others.
General
Adventurer's Guide
Through the bond of sisterhood, you can inspire your allies to overcome terrible threats.
General
Advanced Race Guide
—
Requires<p class="stat-block-1">Tengu.</p>
General
Adventurer's Guide
You have graduated from one of the many colleges, universities, and specialized schools of higher learning scattered throughout the Inner Sea region.
General
Ultimate Combat
You have a sailor's instincts for moving about while aboard seagoing vessels.
RequiresProfession (sailor) 5 ranks.
General
Ultimate Wilderness
You have trained long and hard at flight.
General
Advanced Race Guide
—
Requires<p class="stat-block-1">Exile's Path, character level 5th, half-elf.</p>
General
Core Rulebook
You can choose whom to affect when you channel energy.
RequiresCha 13, channel energy class feature.
General
Core Rulebook
You know how to get along in the wild and how to effectively treat wounds.
General
Ultimate Intrigue
You can easily intuit an opponent's preconceptions.
RequiresSense Motive 3 ranks., Sense Motive 3.