Library / Character Options

Feats

Filters

Talent pools are class features (e.g. Rogue Talents), not feats you select independently.
Clear
Showing 529–552 of 721 feats.
General Ultimate Magic

Your link with your eidolon is strong enough that it can remain with you for a short time after you fall unconscious or are killed.

RequiresEidolon class feature.

General Advanced Race Guide

Requires<p class="stat-block-1">Orc, rage class feature.</p>

General Ultimate Magic

When you lay on hands, divine energy ripples through you, granting you grace.

RequiresLay on hands class feature.

General Ultimate Magic

When you lay on hands, you are also healed.

RequiresLay on hands class feature.

General Ultimate Combat

You rapidly change topics and employ confusing rhetoric to distract people from your true intent.

RequiresCha 13, Persuasive.

General Ultimate Magic

Even when your thrown splash weapons miss, they are especially dangerous.

RequiresDex 13, Throw Anything.

General Ultimate Combat

Your healing spells are more potent when you have a judgment active.

RequiresJudgment class feature.

General Adventurer's Guide

You can use your mask to enhance your occult powers.

RequiresAbility to cast one or more occult rituals (Occult Adventures)

General Adventurer's Guide

You live a hard life in a cold climate, and after enduring the hardships of many brutal winters, you've gained some benefit from the frozen environs.

General Core Rulebook

You are swift of foot.

General Ultimate Intrigue

You can cause magic items to suffer mishaps.

RequiresMagical Aptitude, Disable Device 5 ranks, Use Magic Device 5 ranks., Disable De…

General Ultimate Intrigue

You have an amazing knack for sabotaging devices.

RequiresDeft Hands, Disable Device 5 ranks., Disable Device 5.

General Ultimate Magic

The minions of your divine patrons stand ready to answer your call.

RequiresAura class feature, ability to cast summon monster.

General Horror Adventures

The deaths of living, sentient creatures fuel your spells and heighten their potency.

General Horror Adventures

Your magical power used to originate in yourself, but now you draw it from others.

General Adventurer's Guide

Through the bond of sisterhood, you can inspire your allies to overcome terrible threats.

General Advanced Race Guide

Requires<p class="stat-block-1">Tengu.</p>

General Adventurer's Guide

You have graduated from one of the many colleges, universities, and specialized schools of higher learning scattered throughout the Inner Sea region.

General Ultimate Combat

You have a sailor's instincts for moving about while aboard seagoing vessels.

RequiresProfession (sailor) 5 ranks.

General Ultimate Wilderness

You have trained long and hard at flight.

General Advanced Race Guide

Requires<p class="stat-block-1">Exile's Path, character level 5th, half-elf.</p>

General Core Rulebook

You can choose whom to affect when you channel energy.

RequiresCha 13, channel energy class feature.

General Core Rulebook

You know how to get along in the wild and how to effectively treat wounds.

General Ultimate Intrigue

You can easily intuit an opponent's preconceptions.

RequiresSense Motive 3 ranks., Sense Motive 3.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.