Showing 553–576 of 592 feats.
Combat
Advanced Class Guide
As a standard action, you can attempt to feint against a foe within your reach.
Combat
Advanced Class Guide
You must have Evasion or Improved Evasion to use this feat.
Combat
Ultimate Combat
You hurl weapons with both hands and with great force, sometimes using a whirling technique to send your weapon flying through the air at tremendous speeds.
RequiresStr 15.
Combat
Core Rulebook
You are skilled at defending yourself while dual-wielding.
RequiresDex 15, Two-Weapon Fighting.
Combat
Ultimate Combat
You use one weapon to distract your enemy while slipping another past his defenses.
RequiresDex 15, Int 13, Combat Expertise, Two-Weapon Fighting.
Combat
Core Rulebook
You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.
RequiresDex 15.
Combat
Core Rulebook
Striking with both of your weapons simultaneously, you can use them to deliver devastating wounds.
RequiresDex 17, Double Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting, base a…
Combat
Adventurer's Guide
You move as swiftly and unpredictably as a flickering flame.
Combat
Adventurer's Guide
You can exploit the weaknesses in your opponents' defenses, like a flame seeking fuel to consume.
Combat
Adventurer's Guide
As a veteran Gray Maiden, you can endure a staggering amount of punishment.
Combat
Advanced Race Guide
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Requires<p class="stat-block-1">Cautious Fighter, base attack bonus +3, halfling.</p>
Combat
Advanced Player's Guide
You can slip under a foe trying to grab you, knocking him off balance.
RequiresAgile Maneuvers, Small size or smaller.
Combat
Advanced Player's Guide
You slip under and around your larger foes.
RequiresDodge, Mobility, Small size or smaller.
Combat
Advanced Class Guide
You can ride a mount of your own size category, although encumbrance or other factors might limit how you can use this ability.
Combat
Adventurer's Guide
Thrown weapons fly from your hands as if blown by a gale, and you leave behind a wake of wind as you move.
Combat
Adventurer's Guide
The wind through which your thrown weapons fly directs them to their targets or back to your hand.
Combat
Core Rulebook
You are skilled at unseating your mounted opponents.
RequiresStr 13, Ride 1 rank, Mounted Combat, Power Attack, Improved Bull Rush, base att…
Combat
Adventurer's Guide
Your training has tempered your flesh to resist blows as though it were forged iron.
Combat
Adventurer's Guide
You are a master at breaking even the toughest of objects.
Combat
Horror Adventures
When near the brink of death, you fight ferociously until the bitter end.
Combat
Advanced Race Guide
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Requires<p class="stat-block-1">Gnome, hatred racial trait.</p>
Combat
Ultimate Combat
You take advantage of the moment to brutally kick an enemy when he is down.
RequiresCombat Reflexes, Improved Unarmed Strike.
Combat
Ultimate Wilderness
You can ready yourself to spring an attack against your enemies at a moment's notice.
Combat
Core Rulebook
You make a single attack that deals significantly more damage than normal.
RequiresBase attack bonus +6.