Showing 625–648 of 669 feats.
Combat
Advanced Player's Guide
The force intrinsic to your critical hits can knock your foes down.
RequiresInt 13, Combat Expertise, Improved Trip, base attack bonus +9.
Combat
Ultimate Magic
You can make a trip attack with a quarterstaff on all adjacent enemies.
RequiresInt 13, Combat Expertise, Improved Trip, Tripping Staff, Weapon Focus (quarters…
Combat
Ultimate Combat
When you fight giants, your powerful blows combine with skills learned from generations of your people to quickly even the odds.
RequiresDwarf or gnome, defensive training racial trait, Two-Weapon Fighting or flurry …
Combat
Ultimate Combat
Your dual bludgeoning strikes are especially deadly when you are fighting giants.
RequiresDwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting a…
Combat
Ultimate Combat
With thunderous simultaneous strikes, you can batter a mighty giant into submission.
RequiresDwarf or gnome; defensive training racial trait; Improved Two-Weapon Fighting a…
Combat
Advanced Class Guide
As a standard action, you can attempt to feint against a foe within your reach.
Combat
Advanced Class Guide
You must have Evasion or Improved Evasion to use this feat.
Combat
Ultimate Combat
You hurl weapons with both hands and with great force, sometimes using a whirling technique to send your weapon flying through the air at tremendous speeds.
RequiresStr 15.
Combat
Core Rulebook
You are skilled at defending yourself while dual-wielding.
RequiresDex 15, Two-Weapon Fighting.
Combat
Ultimate Combat
You use one weapon to distract your enemy while slipping another past his defenses.
RequiresDex 15, Int 13, Combat Expertise, Two-Weapon Fighting.
Combat
Core Rulebook
You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.
RequiresDex 15.
Combat
Core Rulebook
Striking with both of your weapons simultaneously, you can use them to deliver devastating wounds.
RequiresDex 17, Double Slice, Improved Two-Weapon Fighting, Two-Weapon Fighting, base a…
Combat
Adventurer's Guide
You move as swiftly and unpredictably as a flickering flame.
Combat
Adventurer's Guide
You can exploit the weaknesses in your opponents' defenses, like a flame seeking fuel to consume.
Combat
Adventurer's Guide
As a veteran Gray Maiden, you can endure a staggering amount of punishment.
Combat
Advanced Race Guide
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Requires<p class="stat-block-1">Cautious Fighter, base attack bonus +3, halfling.</p>
Combat
Advanced Player's Guide
You can slip under a foe trying to grab you, knocking him off balance.
RequiresAgile Maneuvers, Small size or smaller.
Combat
Advanced Player's Guide
You slip under and around your larger foes.
RequiresDodge, Mobility, Small size or smaller.
Combat
Advanced Class Guide
You can ride a mount of your own size category, although encumbrance or other factors might limit how you can use this ability.
Combat
Adventurer's Guide
Thrown weapons fly from your hands as if blown by a gale, and you leave behind a wake of wind as you move.
Combat
Adventurer's Guide
The wind through which your thrown weapons fly directs them to their targets or back to your hand.
Combat
Core Rulebook
You are skilled at unseating your mounted opponents.
RequiresStr 13, Ride 1 rank, Mounted Combat, Power Attack, Improved Bull Rush, base att…
Combat
Adventurer's Guide
Your training has tempered your flesh to resist blows as though it were forged iron.
Combat
Adventurer's Guide
You are a master at breaking even the toughest of objects.