Showing 673–696 of 721 feats.
General
Adventurer's Guide
You endured the grueling coming-of-age rituals of your tribe or following, and proudly bear the scars that grant you the blessings of your tribe's ancestors or totem.
General
Adventurer's Guide
You endured the grueling coming-of-age rituals of your tribe or following, and proudly bear the scars that grant you the blessings of your tribe's ancestors or totem.
General
Adventurer's Guide
You endured the grueling coming-of-age rituals of your tribe or following, and proudly bear the scars that grant you the blessings of your tribe's ancestors or totem.
General
Adventurer's Guide
You endured the grueling coming-of-age rituals of your tribe or following, and proudly bear the scars that grant you the blessings of your tribe's ancestors or totem.
General
Adventurer's Guide
You endured the grueling coming-of-age rituals of your tribe or following, and proudly bear the scars that grant you the blessings of your tribe's ancestors or totem.
General
Ultimate Intrigue
Time spent learning the mystic arts of disguise has given you insight into the anonymity of the everyday.
RequiresCha 17, Disguise 17 ranks, master disguise master ninja trick or master of disg…
General
Advanced Race Guide
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Requires<p class="stat-block-1">Ratfolk, swarming racial trait.</p>
General
Core Rulebook
Calling upon higher powers, you cause undead to flee from the might of your unleashed divine energy.
RequiresChannel positive energy class feature.
General
Adventurer's Guide
You have a special tattoo that identifies you as a Twilight Talon when you speak a designated command word.
RequiresAffiliated with the Twilight Talons
General
Ultimate Magic
By using lay on hands, you can bring the dead back to life.
RequiresCha 19, Greater Mercy, lay on hands, mercy class feature.
General
Ultimate Magic
Your aura of resolve does not fall with you.
RequiresAura of resolve class feature.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Cha 13, Wis 13, Drow Nobility, Greater Drow Nobility, I…
General
Ultimate Magic
Your research into arcana and the nature of reality has given you heightened senses.
RequiresAlertness.
General
Ultimate Magic
You have learned to enter a deeper state when casting spells, allowing you to shrug off distractions, damage, weather effects, and even the effects of other spells.
RequiresCombat Casting.
General
Ultimate Magic
You can marshal vast armies of the undead to serve you.
RequiresSpell focus (necromancy), the ability to cast animate dead or command undead.
General
Advanced Class Guide
%1 times per day, you can cast a touch spell without being in contact with your familiar and designate your familiar as the "toucher." You do not require line of sight to your familiar to use this ability, but you must be within 20 (+%2) feet of your
General
Ultimate Intrigue
Your devotion to your principles and your allies makes acting against them unthinkable.
RequiresIron Will..
General
Ultimate Magic
You can focus your ability to detect evil for more practical or mundane purposes
RequiresDetect evil class feature.
General
Ultimate Magic
You have searched though forbidden texts and are privy to powerful but proscribed magic.
RequiresInt 13, ability to cast 1st-level paladin spells.
General
Advanced Player's Guide
You have a special bond with things that creep, crawl, skitter, and sting.
RequiresWild empathy class feature.
General
Ultimate Magic
You can choose to channel positive and negative energy.
RequiresChannel energy class feature, necromancer or neutrally aligned cleric (see belo…
General
Ultimate Magic
Your eidolon is highly observant, and its link with you increases your own watchfulness.
RequiresEidolon class feature.
General
Occult Adventures
Your phantom is highly observant, and its link with you increases your own watchfulness.
General
Ultimate Wilderness
Your deep connection with nature allows you to speak with all manner of living creatures.