Showing 73–96 of 721 feats.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Tengu.</p>
General
Ultimate Intrigue
You combine your knowledge of geography with the art of teleportation.
RequiresKnowledge (geography) 10 ranks, ability to cast greater teleport., Knowledge (g…
General
Ultimate Combat
You use your knack for avoiding damage to reposition yourself in combat.
RequiresEvasion class feature, improved evasion class feature, acrobatics 12 ranks.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Gnome, gnome magic racial trait.</p>
General
Ultimate Intrigue
Much like a cat, you can instantly shift your balance when you fall and roll with the impact, avoiding serious injury and landing on your feet.
RequiresDex 13, Acrobatics 1 rank., Acrobatics 4.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Catfolk.</p>
General
Advanced Race Guide
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Requires<p class="stat-block-1">Aasimar, animal companion, familiar, or mount class fea…
General
Occult Adventures
Your body and soul have grown more accustomed to kundalini energy.
RequiresAbility to awaken the heart chakra
General
Occult Adventures
You have an extra wellspring of kundalini energy that you can use to open your chakras.
RequiresAbility to awaken the root chakra
General
Occult Adventures
You have mastered all seven chakras, and use your ki to pull more power from the kundalini flow.
RequiresAbility to awaken the crown chakra
General
Advanced Race Guide
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Requires<p class="stat-block-1">Aasimar, channel energy 2d6. </p>
General
Advanced Class Guide
Your channeled energy can deliver a warpriest's blessing.
General
Ultimate Combat
You can expend a large portion of your channeling power to reverse death itself.
RequiresChannel energy 6d6 (positive energy).
General
Ultimate Magic
You draw upon your channel energy to enhance the protective ability of your shield and those of allies while they are adjacent to you.
RequiresChannel energy, 3d6 proficiency with a shield.
General
Ultimate Combat
Your zeal for hunting your faith's enemies empowers your ability to channel divine energy, as long as you channel that energy for harm.
RequiresChannel energy class feature, inquisitor level 1st.
General
Advanced Player's Guide
Your resemblance to a human child tends to make others trust you, perhaps more than they should.
RequiresCha 13, halfling.
General
Ultimate Intrigue
You are skilled at moving quickly through forbidding parts of cities.
RequiresStreet Smarts..
General
Horror Adventures
You can inflict pain upon yourself to sharpen your focus.
General
Ultimate Wilderness
You can climb like a vine.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Sylph.</p>
General
Advanced Player's Guide
Your tread is of unearthly lightness.
RequiresSpider Step, monk level 12th.
General
Adventurer's Guide
You are a child of the frozen north, and you draw your strength from the biting cold and unforgiving conditions.
RequiresEndurance
General
Core Rulebook
You are adept at spellcasting when threatened or distracted.
General
Ultimate Wilderness
You channel energy to get animals to do your bidding.