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Showing 73–96 of 721 feats.
General Advanced Race Guide

Requires<p class="stat-block-1">Tengu.</p>

General Ultimate Intrigue

You combine your knowledge of geography with the art of teleportation.

RequiresKnowledge (geography) 10 ranks, ability to cast greater teleport., Knowledge (g…

General Ultimate Combat

You use your knack for avoiding damage to reposition yourself in combat.

RequiresEvasion class feature, improved evasion class feature, acrobatics 12 ranks.

General Advanced Race Guide

Requires<p class="stat-block-1">Gnome, gnome magic racial trait.</p>

General Ultimate Intrigue

Much like a cat, you can instantly shift your balance when you fall and roll with the impact, avoiding serious injury and landing on your feet.

RequiresDex 13, Acrobatics 1 rank., Acrobatics 4.

General Advanced Race Guide

Requires<p class="stat-block-1">Catfolk.</p>

General Advanced Race Guide

Requires<p class="stat-block-1">Aasimar, animal companion, familiar, or mount class fea…

General Occult Adventures

Your body and soul have grown more accustomed to kundalini energy.

RequiresAbility to awaken the heart chakra

General Occult Adventures

You have an extra wellspring of kundalini energy that you can use to open your chakras.

RequiresAbility to awaken the root chakra

General Occult Adventures

You have mastered all seven chakras, and use your ki to pull more power from the kundalini flow.

RequiresAbility to awaken the crown chakra

General Advanced Race Guide

Requires<p class="stat-block-1">Aasimar, channel energy 2d6. </p>

General Advanced Class Guide

Your channeled energy can deliver a warpriest's blessing.

General Ultimate Combat

You can expend a large portion of your channeling power to reverse death itself.

RequiresChannel energy 6d6 (positive energy).

General Ultimate Magic

You draw upon your channel energy to enhance the protective ability of your shield and those of allies while they are adjacent to you.

RequiresChannel energy, 3d6 proficiency with a shield.

General Ultimate Combat

Your zeal for hunting your faith's enemies empowers your ability to channel divine energy, as long as you channel that energy for harm.

RequiresChannel energy class feature, inquisitor level 1st.

General Advanced Player's Guide

Your resemblance to a human child tends to make others trust you, perhaps more than they should.

RequiresCha 13, halfling.

General Ultimate Intrigue

You are skilled at moving quickly through forbidding parts of cities.

RequiresStreet Smarts..

General Horror Adventures

You can inflict pain upon yourself to sharpen your focus.

General Ultimate Wilderness

You can climb like a vine.

General Advanced Race Guide

Requires<p class="stat-block-1">Sylph.</p>

General Advanced Player's Guide

Your tread is of unearthly lightness.

RequiresSpider Step, monk level 12th.

General Adventurer's Guide

You are a child of the frozen north, and you draw your strength from the biting cold and unforgiving conditions.

RequiresEndurance

General Core Rulebook

You are adept at spellcasting when threatened or distracted.

General Ultimate Wilderness

You channel energy to get animals to do your bidding.

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