Library / Character Options

Feats

Filters

Talent pools are class features (e.g. Rogue Talents), not feats you select independently.
Clear
Showing 145–168 of 592 feats.
Combat Core Rulebook

Your training and reflexes allow you to react swiftly to avoid an opponents' attacks.

RequiresDex 13.

Combat Ultimate Combat

You unleash a domain power upon your enemy as part of your unarmed strike.

RequiresDomain class feature, Improved Unarmed Strike.

Combat Core Rulebook

Your off-hand weapon while dual-wielding strikes with greater power.

RequiresDex 15, Two-Weapon Fighting.

Combat Ultimate Combat

When you are knocked prone, you are skilled at bringing your opponent down with you.

RequiresInt 13, Combat Expertise, Improved Trip.

Combat Style Ultimate Combat

While using Dragon Style, add ½ your Strength bonus to unarmed damage; critical hits and Stunning Fist attempts also leave the target shaken.

RequiresStr 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 5 rank…

Combat Style Ultimate Combat

Gain +1 Stunning Fist/day; spend two attempts for a 15-ft cone dealing unarmed damage and shaking creatures that fail a Will save.

RequiresStr 15, Improved Unarmed Strike, Dragon Style, Stunning Fist, Acrobatics 8 rank…

Combat Advanced Class Guide

Draining Strike forces a foe damaged by your unarmed attack to attempt a DC %1 Fortitude saving throw, in addition to dealing damage normally.

Combat Advanced Player's Guide

Slaying an enemy demoralizes your other nearby foes.

RequiresStr 15, Power Attack, Furious Focus, base attack bonus +11.

Combat Advanced Class Guide

You can enhance two weapons, or both ends of a double weapon, with a single act.

Combat Panache Advanced Class Guide

As a move action, you can wrap a cape that you're wearing around your arm (removing it if necessary), and treat it as a buckler.

Combat Adventurer's Guide

You have embraced the Roaring Falls method of Aldori swordplay, known for its elegant, sweeping strikes.

Combat Adventurer's Guide

You have embraced the Shrouded Lake style of Aldori swordplay, known for its circuitous footwork.

Combat Style Ultimate Combat

Trip giants of any size; when a prone giant provokes by standing, your unarmed strike can add a Stunning Fist attempt at +4 DC.

RequiresWis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Ear…

Combat Style Ultimate Combat

Trip giants up to Huge; add your Wisdom bonus to trip maneuvers and to crit confirmations against giants while using Earth Child Style.

RequiresWis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Imp…

Combat Style Ultimate Combat

Gain +1 Elemental Fist/day and fire resistance equal to your BAB or monk level while using Efreeti Style.

RequiresCon 15, Wis 15, Efreeti Style, Elemental Fist**, Improved Unarmed Strike, base …

Combat Style Ultimate Combat

Spend two Elemental Fist attempts for a 15-ft cone dealing your unarmed + fire damage and setting creatures alight (Reflex negates).

RequiresCon 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist**, Improved Unarm…

Combat Ultimate Wilderness

Your eidolon is capable of carrying you into combat with great skill.

RequiresEidolon able to choose quadruped or serpentine as a base form

Combat Advanced Player's Guide

Who needs magic weapons? Eldritch tricks are no match for your bestial ferocity.

RequiresStr 15, natural weapons, base attack bonus +6.

Combat Advanced Player's Guide

You empower your strike with elemental energy

RequiresCon 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.

Combat Advanced Player's Guide

Your sharp eyesight makes difficult shots easier.

RequiresElf.

Combat Advanced Race Guide

Requires<p class="stat-block-1">Base attack bonus +1, elf.</p>

Combat Advanced Player's Guide

You are skilled at causing fear in those you brutalize.

RequiresIntimidate 1 rank.

Combat Monster Horror Adventures

The repulsive horror of your smothering attack nearly incapacitates most foes.

Combat Monster Horror Adventures

The stomach-churning terror of your smothering attack leaves creatures sick and weakened.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.