Showing 2257–2280 of 2461 feats.
General
Ultimate Wilderness
Through both might of arms and spiritual wisdom, you have attained full understanding of your barbaric totem.
RequiresNo barbarian totem rage powers except those chosen with this feat, Totemic Disc…
Revelation
Revelation:Stone
Advanced Player's Guide
As a standard action, you can perform a melee touch attack that deals 1d6 points of acid damage +1 point for every two oracle levels you possess.
Revelation
Revelation:Wind
Advanced Player's Guide
As a standard action, you can perform a melee touch attack that deals 1d6 points of electricity damage +1 point for every two oracle levels you possess.
General
Horror Adventures
You instill unbidden thoughts and desires into another with your touch.
RequiresChannel negative energy 6d6
Revelation
Revelation:Flame
Advanced Player's Guide
As a standard action, you can perform a melee touch attack that deals 1d6 points of fire damage +1 point for every two oracle levels you possess.
Combat
Advanced Player's Guide
With a single touch you can reduce the threat of even the most savage of foes.
RequiresWis 18, Improved Unarmed Strike, base attack bonus +8.
Revelation
Revelation:Dark Tapestry
Ultimate Magic
As a standard action, you can perform a melee touch attack that deals 1d6 points of cold damage + 1 point for every two oracle levels you possess.
General
Core Rulebook
You have enhanced physical stamina.
Mythic
Mythic Adventures
You have legendary resilience and durability.
RequiresToughness.
Combat
Core Rulebook
You are trained in how to properly use a tower shield.
RequiresShield Proficiency.
Story
Ultimate Campaign
This town needs cleaning up, and you're just the one to do it.
RequiresYou must have 5 ranks in Intimidate and a personal motivation to clean up a par…
General
Advanced Race Guide
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Requires<p class="stat-block-1">Dwarf, hardy racial trait.</p>
Metamagic
Dirty Tactics Toolbox
You add a dose of poison as a material component; a creature that fails its save against the spell must also save against the poison, which takes effect immediately.
RequiresCraft (poison) 5 ranks, ability to cast 2nd-level spells, poison use class feat…
Slayer Talent
Ultimate Wilderness
The slayer builds resistance to certain poisons over time. Each time he chooses this talent, he chooses one ability score. He gains a +4 bonus on saving throws against poisons that deal damage to the
Combat
Path of the Hellknight
You're a master of utilizing simple, time-trusted arms against strange or technological weapons.
Combat
Core Rulebook
While mounted, you can ride down opponents and trample them under your mount.
RequiresRide 1 rank, Mounted Combat.
Mythic
Mythic Adventures
Your rearing mount can stomp foes into the ground, barely breaking stride.
RequiresTrample.
Revelation
Revelation:Nature
Advanced Player's Guide
You become so attuned to the common spirit shared by all living things that you can use it to communicate with allies.
Rogue Talent
Core Rulebook
Whenever the rogue comes within 10 feet of a trap, she gets an immediate Perception check to notice it.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Power Attack, Disable Device 1 rank, orc.</p>
Slayer Talent
Advanced Class Guide
The slayer gains Disable Device as a class skill.
General
Ultimate Combat
You have an instinct for waiting until just the right moment to spring a hazard or trap.
RequiresCraft (traps) 5 ranks.
Metamagic
+2 spell level
Occult Adventures
A creature that fails its save has nightmares the next time it sleeps, waking fatigued and shaken.
Monster
Horror Adventures
Your spell-like ability causes affected targets to relive their torments in nightly terrors.
RequiresSpell-like ability at caster level 6th or higher