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Showing 2257–2280 of 2461 feats.
General Ultimate Wilderness

Through both might of arms and spiritual wisdom, you have attained full understanding of your barbaric totem.

RequiresNo barbarian totem rage powers except those chosen with this feat, Totemic Disc…

Revelation Revelation:Stone Advanced Player's Guide

As a standard action, you can perform a melee touch attack that deals 1d6 points of acid damage +1 point for every two oracle levels you possess.

Revelation Revelation:Wind Advanced Player's Guide

As a standard action, you can perform a melee touch attack that deals 1d6 points of electricity damage +1 point for every two oracle levels you possess.

General Horror Adventures

You instill unbidden thoughts and desires into another with your touch.

RequiresChannel negative energy 6d6

Revelation Revelation:Flame Advanced Player's Guide

As a standard action, you can perform a melee touch attack that deals 1d6 points of fire damage +1 point for every two oracle levels you possess.

Combat Advanced Player's Guide

With a single touch you can reduce the threat of even the most savage of foes.

RequiresWis 18, Improved Unarmed Strike, base attack bonus +8.

Revelation Revelation:Dark Tapestry Ultimate Magic

As a standard action, you can perform a melee touch attack that deals 1d6 points of cold damage + 1 point for every two oracle levels you possess.

General Core Rulebook

You have enhanced physical stamina.

Mythic Mythic Adventures

You have legendary resilience and durability.

RequiresToughness.

Combat Core Rulebook

You are trained in how to properly use a tower shield.

RequiresShield Proficiency.

Story Ultimate Campaign

This town needs cleaning up, and you're just the one to do it.

RequiresYou must have 5 ranks in Intimidate and a personal motivation to clean up a par…

General Advanced Race Guide

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Requires<p class="stat-block-1">Dwarf, hardy racial trait.</p>

Metamagic Dirty Tactics Toolbox

You add a dose of poison as a material component; a creature that fails its save against the spell must also save against the poison, which takes effect immediately.

RequiresCraft (poison) 5 ranks, ability to cast 2nd-level spells, poison use class feat…

Slayer Talent Ultimate Wilderness

The slayer builds resistance to certain poisons over time. Each time he chooses this talent, he chooses one ability score. He gains a +4 bonus on saving throws against poisons that deal damage to the

Combat Path of the Hellknight

You're a master of utilizing simple, time-trusted arms against strange or technological weapons.

Combat Core Rulebook

While mounted, you can ride down opponents and trample them under your mount.

RequiresRide 1 rank, Mounted Combat.

Mythic Mythic Adventures

Your rearing mount can stomp foes into the ground, barely breaking stride.

RequiresTrample.

Revelation Revelation:Nature Advanced Player's Guide

You become so attuned to the common spirit shared by all living things that you can use it to communicate with allies.

Rogue Talent Core Rulebook

Whenever the rogue comes within 10 feet of a trap, she gets an immediate Perception check to notice it.

General Advanced Race Guide

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Requires<p class="stat-block-1">Power Attack, Disable Device 1 rank, orc.</p>

Slayer Talent Advanced Class Guide

The slayer gains Disable Device as a class skill.

General Ultimate Combat

You have an instinct for waiting until just the right moment to spring a hazard or trap.

RequiresCraft (traps) 5 ranks.

Metamagic +2 spell level Occult Adventures

A creature that fails its save has nightmares the next time it sleeps, waking fatigued and shaken.

Monster Horror Adventures

Your spell-like ability causes affected targets to relive their torments in nightly terrors.

RequiresSpell-like ability at caster level 6th or higher

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