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Showing 1–24 of 721 feats.
General Advanced Class Guide

To the surprise of others, that strange growth on you is actually your spellcasting companion.

General Horror Adventures

You absorb restless spirits into your body at the cost of your own life force and sanity.

RequiresMust have died at least once or been possessed by an undead creature

General Ultimate Magic

You can plumb the depths of your mystery to use your revelations more often.

RequiresMystery class feature.

General Ultimate Magic

You can make a second attempt at failed hexes.

RequiresHex class feature.

General Core Rulebook

You are skilled at leaping, jumping, and flying.

General Core Rulebook

You can easily move over and through obstacles.

RequiresDex 15, Nimble Moves.

General Advanced Race Guide

Requires<p class="stat-block-1">Fortunate One, adaptable luck racial trait, character l…

General Adventurer's Guide

You have an expansive personality and can forge more affiliations than normal.

General Ultimate Combat

You can alter your smite ability, channeling the power of your deity into divine inspiration that grants you greater aptitude for performing combat maneuvers.

RequiresSmite evil class feature, base attack bonus +5.

General Ultimate Magic

Your ranger traps are especially difficult to notice and avoid.

RequiresTrap class feature, ranger level 5th.

General Ultimate Intrigue

You inspire fear so powerful that it's hard to shake off.

RequiresPersuasive, frightening appearance class feature..

General Advanced Race Guide

Requires<p class="stat-block-1">Grippli.</p>

General Advanced Race Guide

Requires<p class="stat-block-1">Sylph.</p>

General Core Rulebook

You often notice things that others might miss.

General Core Rulebook

Choose chaos, evil, good, or law. You can channel divine energy to affect outsiders that possess this subtype.

RequiresAbility to channel energy.

General Occult Adventures

You can shift and change a binary mindscape to your advantage during a psychic duel.

General Advanced Class Guide

Your knowledge is more than plain smarts-it's inspired.

General Ultimate Wilderness

You are always on your toes and are rarely caught off-guard for long, even when an enemy gets the jump on you.

General Advanced Race Guide

Requires<p class="stat-block-1">Angelic Blood, aasimar, character level 10th.</p>

General Advanced Race Guide

Requires<p class="stat-block-1">Con 13, aasimar.</p>

General Advanced Race Guide

Requires<p class="stat-block-1">Angelic Blood, aasimar.</p>

General Core Rulebook

You are skilled at working with animals and mounts.

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