All-Around Vision Universal Monster Rule Bestiary 2 The creature sees in all directions at once and cannot be flanked.
Blindsense (Universal Monster Rule) Universal Monster Rule Bestiary Using nonvisual senses (sound, vibration, scent), the creature notices and pinpoints things it cannot see within the specified range.
Blindsight (Universal Monster Rule) Universal Monster Rule Bestiary Using nonvisual senses, the creature maneuvers and fights as effectively as a sighted creature within the specified range, ignoring invisibility and darkness.
Keen Scent (Universal Monster Rule) Universal Monster Rule Bestiary 2 The creature can notice other creatures by scent in a 180-foot radius underwater and can detect blood in the water at ranges of up to a mile.
Lifesense (Universal Monster Rule) Universal Monster Rule Bestiary 2 The creature notices and locates living creatures within 60 feet, as if it possessed the blindsight ability.
Low-Light Vision (Universal Monster Rule) Universal Monster Rule Bestiary A creature with low-light vision can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of dim light.
Scent (Universal Monster Rule) Universal Monster Rule Bestiary A creature with the scent ability can detect approaching enemies, sniff out hidden foes, and track by sense of smell within 30 feet (60 upwind, 15 downwind).
See In Darkness Universal Monster Rule Bestiary 2 The creature can see perfectly in darkness of any kind, including that created by deeper darkness.
Tremorsense (Universal Monster Rule) Universal Monster Rule Bestiary Sensitive to ground vibrations; automatically pinpoints the location of anything in contact with the ground within the specified range.