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Showing 1–24 of 37 feats.
Universal Monster Rule Bestiary

A creature with this ability causes wounds that continue to bleed, dealing the listed damage each round at the start of the affected creature's turn.

Universal Monster Rule Bestiary 2

The creature drains blood at the end of its turn if it grapples a foe, inflicting Constitution damage.

Universal Monster Rule Bestiary 2

When the creature takes damage in combat, on its next turn it can fly into a rage as a free action, gaining +2 Constitution and +2 Strength but taking a –2 penalty to its AC.

Universal Monster Rule Bestiary

Some creatures can exhale a cone, line, or cloud of energy or other magical effects.

Universal Monster Rule Bestiary

A creature with the burn special attack deals fire damage in addition to damage dealt on a successful hit in melee.

Universal Monster Rule Bestiary

A creature affected by the burn ability must succeed at a Reflex save (DC 10 + 1/2 the attacking creature's racial HD + its Con modifier) or catch fire.

Universal Monster Rule Bestiary 3

A creature with this special quality can attempt to capsize a boat or a ship by ramming it as a charge attack and making a combat maneuver check.

Universal Monster Rule Bestiary

A creature with this special attack can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a...

Universal Monster Rule Bestiary

A creature with this ability bestows a curse upon its enemies.

Universal Monster Rule Bestiary 2

A natural lycanthrope's bite attack in animal or hybrid form infects a humanoid target with lycanthropy (Fortitude DC 15 negates).

Universal Monster Rule Bestiary

A creature with this ability causes disease in those it contacts.

Universal Monster Rule Bestiary

A creature with this ability can nauseate the creatures that it damages.

Universal Monster Rule Bestiary

This attack saps a living opponent's vital energy and happens automatically when a melee or ranged attack hits.

Universal Monster Rule Bestiary 2

The creature can engulf creatures in its path as part of a standard action.

Universal Monster Rule Bestiary 2

The creature has an ability that restricts another creature's movement, usually with a physical attack such as ice, mud, lava, or webs.

Universal Monster Rule Bestiary 2

The creature can use its swallow whole ability as a free action at any time during its turn, not just at the start of its turn.

Universal Monster Rule Bestiary

This special quality makes a creature's very presence unsettling to foes.

Universal Monster Rule Bestiary

A gaze attack takes effect when foes look at the attacking creature's eyes.

Universal Monster Rule Bestiary

Creatures with grab can start a grapple as a free action without provoking an attack of opportunity, and receive a +4 bonus on combat maneuver checks made to start and maintain a grapple.

Universal Monster Rule Bestiary 2

The creature generates so much heat that its mere touch deals additional fire damage.

Universal Monster Rule Bestiary

This special attack renders the victim immobile.

Universal Monster Rule Bestiary

A creature with this ability can poison those it attacks.

Universal Monster Rule Bestiary

When a creature with this special attack makes a charge, it can make a full attack (including rake attacks if the creature also has the rake ability).

Universal Monster Rule Bestiary

When a creature with this special attack makes a charge, its attack deals extra damage in addition to the normal benefits and hazards of a charge.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.