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Showing 1–24 of 24 feats.
Universal Monster Rule Bestiary

Creatures with this special quality have the aquatic subtype, but they can survive indefinitely on land.

Universal Monster Rule Bestiary 2

The creature automatically latches onto its target when it successfully makes the listed attack.

Universal Monster Rule Bestiary 2

When the creature takes damage in combat, on its next turn it can fly into a rage as a free action, gaining +2 Constitution and +2 Strength but taking a –2 penalty to its AC.

Universal Monster Rule Bestiary

A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical...

Universal Monster Rule Bestiary 2

The creature can move through an area as small as one-quarter its space without squeezing or one-eighth its space when squeezing.

Universal Monster Rule Bestiary

A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0.

Universal Monster Rule Bestiary 2

The creature can hold itself so still it appears to be an inanimate object of the appropriate shape (a statue, patch of fungus, and so on).

Universal Monster Rule Bestiary

This special quality makes a creature's very presence unsettling to foes.

Universal Monster Rule Bestiary 2

The creature can hold its breath for a number of minutes equal to 6 times its Constitution score before it risks drowning.

Universal Monster Rule Bestiary

Creatures with light blindness are blinded for 1 round if exposed to bright light, such as sunlight or the daylight spell.

Universal Monster Rule Bestiary

Creatures with light sensitivity are dazzled in areas of bright sunlight or within the radius of a daylight spell.

Universal Monster Rule Bestiary 2

Natural lycanthropes can communicate and empathize with animals related to their animal form, gaining a +4 racial bonus on Diplomacy checks to alter such an animal's attitude.

Universal Monster Rule Bestiary 2

The creature never takes penalties on its attack rolls when fighting with multiple weapons.

Universal Monster Rule Bestiary 2

This ability is constant—the creature remains invisible at all times, even when attacking.

Universal Monster Rule Bestiary

The creature (which must be of at least Large size) can catch Small, Medium, or Large rocks (or projectiles of similar shape).

Universal Monster Rule Bestiary 2

The creature perfectly imitates certain sounds or specific voices, with a +8 racial bonus on its Bluff check to mimic sounds it has listened to for at least 10 minutes.

Universal Monster Rule Bestiary 2

The creature splits into two identical copies of itself if subject to certain attacks or effects.

Universal Monster Rule Bestiary

A creature with the summon ability can summon other specific creatures of its kind much as though casting a summon monster spell, but it usually has only a limited chance of...

Universal Monster Rule Bestiary 2

If the creature is in sunlight (but not in an area of daylight or similar spells), it cannot attack and is staggered.

Universal Monster Rule Bestiary

The creature can mentally communicate with any other creature within a certain range (usually 100 feet) that has a language.

Universal Monster Rule Bestiary 2

The creature uses manufactured weapons as if it were one size category smaller than the creature's actual size.

Universal Monster Rule Bestiary 2

Animals do not willingly approach the creature unless the animal's master makes a DC 25 Handle Animal, Ride, or wild empathy check.

Universal Monster Rule Bestiary 3

A creature with this special ability can breathe underwater indefinitely.

Universal Monster Rule Bestiary 3

A creature with this special ability can survive out of water for 1 minute per point of Constitution.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.