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78 items · showing 25–48
Name Type Slot AuraCL Price Source
Amulet of the Spirits (Battle)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Battle,Spirit Bond ~ Battle 1/day activate battle ward (+3 deflection bonus to AC, reduced by 1 each time attacked
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Spirits (Bones)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Bones,Spirit Bond ~ Bones 1/day gain +2 deflection bonus to AC for 8 rounds; 1/day cause creature within 30 ft.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Spirits (Flame)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Flame,Spirit Bond ~ Flame 2/day activate fire ward (next melee attacker takes 1d6+4 fire damage); 2/day cause crea
Wondrous Item Neck — — 10000 gp Advanced Class Guide
Amulet of the Spirits (Heavens)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Heavens,Spirit Bond ~ Heavens can determine precise location when open sky can be seen at night; add Wisdom modifi
Wondrous Item Neck — — 8000 gp Advanced Class Guide
Amulet of the Spirits (Life)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Life,Spirit Bond ~ Life regain 1d6 more hit points from any cure spell; 1/day cut off creature within 30 ft.
Wondrous Item Neck — — 12000 gp Advanced Class Guide
Amulet of the Spirits (Stone)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Stone,Spirit Bond ~ Stone 1/day activate ward of stone (DR 5/adamantine against next 2 attacks); 1/day give creatu
Wondrous Item Neck — — 10000 gp Advanced Class Guide
Amulet of the Spirits (Waves)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Waves,Spirit Bond ~ Waves 1/day activate ward of mist (blur until 2 attacks miss because of concealment); 1/day ca
Wondrous Item Neck — — 10000 gp Advanced Class Guide
Amulet of the Spirits (Wind)
increase effective level of mystery or spirit powers by 2|PREABILITY:1,CATEGORY=Special Ability,Mystery ~ Wind,Spirit Bond ~ Wind 1/day activate ward of wind (ranged attacks get 20% miss chance) for 1 minute; 1/day cause
Wondrous Item Neck — — 8000 gp Advanced Class Guide
Amulet of the Storm Wondrous Item Neck — — 3600 gp Adventurer's Guide
Best Friend Pendant Wondrous Item Neck — — 5000 gp Ultimate Intrigue
Best Friend Pendant (Greater) Wondrous Item Neck — — 9000 gp Ultimate Intrigue
Brooch of Shielding Wondrous Item Neck faint abjuration 1 1500 gp Core Rulebook
Crystal of Healing Hands Wondrous Item Neck moderate conjuration (healing 10 12000 gp Advanced Player's Guide
Dire Collar
1/day animal gains benefits of enlarge person for 1 minute
Wondrous Item Neck — — 1000 gp Advanced Class Guide
Dire Collar (Greater)
1/day animal gains benefits of animal growth for 1 minute
Wondrous Item Neck — — 14000 gp Advanced Class Guide
Fleshcraft Elixir (Shark Gills)
Subject can breathe water [Penalty] Subject can no longer breathe air; DURATION 1 hour; SAVE DC 20
Wondrous Item Neck — — 500 gp Horror Adventures
Fleshcraft Graft (Shark Gills)
Subject can breathe water [Penalty] Subject can no longer breathe air
Wondrous Item Neck — — 9000 gp Horror Adventures
Folding Plate Armor Neck moderate conjuration (summoning 10 12650 gp Advanced Player's Guide
Glittering Trinket (Necklace) Wondrous Item Neck — — 120 gp Ultimate Intrigue
Greater Talisman (Akoben)
Grants second save against sleep effects; if successful, wearer is deafened immune to sleep for one round.
Wondrous Item Neck — — 4500 gp Horror Adventures
Greater Talisman (Ankh)
When a creature with energy drain hits wearer, he receives a save to negate the energy drain (or second save); if successful, attacker automatically hit by force punch (OA) spell.
Wondrous Item Neck — — 12500 gp Horror Adventures
Greater Talisman (Hamsa)
When wearer fails a save vs a hex, spell or ability with the curse descriptor, or a hag's ability, he can attempt a second save; if successful, the creature that targeted him must save at the same DC or suffer the effect.
Wondrous Item Neck — — 30000 gp Horror Adventures
Greater Talisman (Pentacle)
Glows whenever wearer is targeted by a possesion, charm, or compulsion effect; if a save is allowed and failed, grants second save and grants wearer protection from evil for 5 rounds.
Wondrous Item Neck — — 6000 gp Horror Adventures
Greater Talisman (Scarab)
If wearer fails a save against a swarm's poison or distraction ability, he can attempt a second save; if he successful,wearer becomes immune to the poison and distraction abilities of swarms for 5 rounds.
Wondrous Item Neck — — 6000 gp Horror Adventures
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