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78 items · showing 49–72
Name Type Slot AuraCL Price Source
Greater Talisman (Triskelion)
If wearer fails a save against an effect that causes him to become entangled, paralyzed, or slowed, he gets a second save; if he successful at the second saving throw, he gains the benefits of longstrider for 5 rounds.
Wondrous Item Neck — — 6000 gp Horror Adventures
Guiding Scarab
Divination effect 1/week, sacrifice scarab to find location.
Wondrous Item Neck — — 13000 gp Ultimate Wilderness
Hand of Glory Wondrous Item Neck faint varied 5 8000 gp Core Rulebook
Hand of the Mage Wondrous Item Neck faint transmutation 2 900 gp Core Rulebook
Iron Collar of the Unbound Coven
gain powers if wearer is a witch with the coven hex
Wondrous Item Neck — — 46000 gp Advanced Class Guide
Lesser Talisman (Akoben)
Grants second save against sleep effects; if successful, wearer is deafened immune to sleep for one round.
Wondrous Item Neck — — 450 gp Horror Adventures
Lesser Talisman (Ankh)
When a creature with energy drain hits wearer, he receives a save to negate the energy drain (or second save); if successful, attacker automatically hit by force punch (OA) spell.
Wondrous Item Neck — — 1250 gp Horror Adventures
Lesser Talisman (Hamsa)
When wearer fails a save vs a hex, spell or ability with the curse descriptor, or a hag's ability, he can attempt a second save; if successful, the creature that targeted him must save at the same DC or suffer the effect.
Wondrous Item Neck — — 3000 gp Horror Adventures
Lesser Talisman (Pentacle)
Glows whenever wearer is targeted by a possesion, charm, or compulsion effect; if a save is allowed and failed, grants second save and grants wearer protection from evil for 5 rounds.
Wondrous Item Neck — — 600 gp Horror Adventures
Lesser Talisman (Scarab)
If wearer fails a save against a swarm's poison or distraction ability, he can attempt a second save; if he successful,wearer becomes immune to the poison and distraction abilities of swarms for 5 rounds.
Wondrous Item Neck — — 600 gp Horror Adventures
Lesser Talisman (Triskelion)
If wearer fails a save against an effect that causes him to become entangled, paralyzed, or slowed, he gets a second save; if he successful at the second saving throw, he gains the benefits of longstrider for 5 rounds.
Wondrous Item Neck — — 600 gp Horror Adventures
Maiden's Promise (Pair) Wondrous Item Neck — — 500 gp Adventurer's Guide
Medallion of Thought Projection Wondrous Item Neck moderate divination 7 — Core Rulebook
Medallion of Thoughts Wondrous Item Neck faint divination 5 12000 gp Core Rulebook
Necklace of Adaptation Wondrous Item Neck moderate transmutation 7 9000 gp Core Rulebook
Necklace of Fireballs Wondrous Item Neck moderate evocation 10 1650 gp Core Rulebook
Necklace of Ki Serenity Wondrous Item Neck moderate enchantment 9 16000 gp Advanced Player's Guide
Necklace of Strangulation Wondrous Item Neck strong conjuration 18 — Core Rulebook
Pain Ward of the Ostiarius
Acts as unholy symbol of evil deity of wearer, +10 bonus vs attempts to steal or otherwise remove; +4 bonus vs spells and abilities with pain descriptor; 1/day can deal 1d8+5 damage as a touch attack, sickening target fo
Wondrous Item Neck — — 6000 gp Horror Adventures
Periapt of Foul Rotting Wondrous Item Neck moderate abjuration 10 — Core Rulebook
Periapt of Health Wondrous Item Neck faint conjuration 5 7500 gp Core Rulebook
Periapt of Proof against Poison Wondrous Item Neck faint conjuration 5 27000 gp Core Rulebook
Periapt of Wound Closure Wondrous Item Neck moderate conjuration 10 15000 gp Core Rulebook
Scarab of Death Wondrous Item Neck strong abjuration 19 — Core Rulebook
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