Dragon, Outer, Solar, Adult
Combat Stats
- Melee
- bite +24 (2d8+13), 2 claws +24 (2d6+9), tail slap +22 (2d6+13), 2 wings +22 (1d8+4)
- Space
- 15 ft.
- Reach
- 10 ft. (15 ft. with bite)
- DR
- 5/magic
- SR
- 24
- Aura
- alien presence (180 ft., DC 23)
Ability Scores
Special Attacks
Special Qualities
starflight
Feats
Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Quick Channel, Selective Channeling, Silent Spell, Toughness
Special Abilities
Universal Monster Rules
Special Abilities
Feats, Traits & Items
The creature's secondary attacks with natural weapons take only a –2 penalty.
You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
You may channel energy as a move action by spending 2 daily uses of that ability.
When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. These targets are not affected by your channeled energy.
A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell's actual level.
You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
Skills
Diplomacy +25, Fly +13, Heal +21, Knowledge (arcana, history, nature, planes, religion) +24, Linguistics +9, Perception +23, Sense Motive +23
Spells
- Type
- Dragon
- Alignment
- LN
- Size
- Huge
- Senses
- dragon senses, see in darkness; Perception +23
- Aura
- alien presence (180 ft., DC 23)
- Languages
- Auran, Celestial, Common, Draconic, Ignan, Sylvan, Terran
- Source
- Bestiary 4