Library / Bestiary
Dragon, Outer, Solar, Young
CR
9.00
Dragon
LN
Large
HD 11
Combat Stats
HP
115 (11d12+44)
AC
21, touch 11, flat-footed 19 (+2 Dex, +10 natural, –1 size)
Init
+6
Speed
50 ft., fly 200 ft. (poor)
Fort
+10
Ref
+11
Will
+10
BAB
+11
CMB
+18
CMD
30 (34 vs. trip)
- Melee
- bite +16 (1d8+9), 2 claws +16 (1d6+6), 2 wings +14 (1d6+3)
- Space
- 10 ft.
- Reach
- 5 ft. (10 ft. with bite)
Ability Scores
str
22
+6
dex
15
+2
con
16
+3
int
15
+2
wis
12
+1
cha
17
+3
Special Attacks
Special Qualities
starflight
Feats
Special Abilities
Universal Monster Rules
Breath Weapon
(80-ft. line, 6d10 fire, DC 18)
Su
from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
No Breath
Ex
from Universal Monster Rule
The monster does not breathe, and is immune to effects that require breathing (such as inhaled poison). This does not give immunity to cloud or gas attacks that do not require breathing.
Special Abilities
Channel Life
(6/day)
from text
Primal Fire
from text
Starflight
from text
Feats, Traits & Items
Multiattack
from Feat
The creature's secondary attacks with natural weapons take only a –2 penalty.
Quick Channel
from Feat
You may channel energy as a move action by spending 2 daily uses of that ability.
Toughness
from Feat
You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
Calculated: +3 Hp Bonus
Skills
Diplomacy +17, Fly +10, Knowledge (arcana, history, nature, planes) +16, Perception +15, Sense Motive +15
Spells
spell-like abilities:
At will—Detect Magic
sorcerer spells known:
1st (4/day)—Color Spray (DC 14),
1st (4/day)—Mage Armor (DC 14),
At will—Bleed (DC 13),
At will—Detect Poison,
At will—Flare (DC 13),
At will—Read Magic
Details
- Type
- Dragon
- Alignment
- LN
- Size
- Large
- Senses
- dragon senses, see in darkness; Perception +15
- Languages
- Celestial, Common, Draconic
- Source
- Bestiary 4
Tags
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.