Library / Bestiary

Dragon, Imperial, Underworld, Adult

CR 11.00 Dragon LE Large HD 14
HP
161 (14d12+70)
AC
29, touch 9, flat-footed 29 (+20 natural, -1 size)
Init
+4
Speed
40 ft., burrow 40 ft., fly 200 ft. (poor)
Fort
+14
Ref
+9
Will
+12
BAB
+14
CMB
+23
CMD
33 (37 vs. trip)
Melee
bite +22 (2d6+12), 2 claws +22 (1d8+8/19-20), gore +21 (1d8+12), tail slap +16 (1d8+12)
Space
10 ft.
Reach
5 ft. (10 ft. with bite and gore)
DR
5/magic
SR
22
Aura
frightful presence (180 ft., DC 20)
str
27
+8
dex
10
+0
con
21
+5
int
16
+3
wis
17
+3
cha
16
+3

adamantine claws

breath weapon (80-ft. line, 12d6 fire damage, DC 22)

change shape

underworld burrower

Universal Monster Rules

Breath Weapon (80-ft. line, 12d6 fire damage, DC 22) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
Change Shape Su from Universal Monster Rule
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.

Special Abilities

Adamantine Claws from text
Underworld Burrower from text

Feats, Traits & Items

Improved Critical (claws) from Feat

When using the weapon you selected, your threat range is doubled.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative

The creature's natural armor bonus increases by +1.

Lunge from Feat

You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.

Skill Focus (Stealth) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus
Weapon Focus (bite, claw) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Appraise +20, Bluff +20, Climb +25, Fly +11, Intimidate +20, Knowledge (dungeoneering, geography) +20, Perception +20, Stealth +19

spell-like abilities:
At will—Soften Earth And Stone, At will—Spike Stones (DC 17), At will—Stone Shape
spells known:
2nd (5/day)—Flaming Sphere (DC 15), 2nd (5/day)—Scorching Ray, 1st (7/day)—Burning Hands (DC 14), 1st (7/day)—Cause Fear (DC 14), 1st (7/day)—Magic Missile, 1st (7/day)—Ray Of Enfeeblement (DC 14), At will—Acid Splash, At will—Bleed (DC 13), At will—Detect Magic, At will—Flare (DC 13), At will—Read Magic, At will—Resistance (DC 13)
Details
Type
Dragon
Alignment
LE
Size
Large
Senses
dragon senses, smoke vision; Perception +20
Aura
frightful presence (180 ft., DC 20)
Languages
Common, Draconic, Ignan, Terran
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
20 House/Core 1 Recognized publisher
  • Uses feat: Improved Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Natural Armor (Feat) — cites Paizo Inc.
  • Uses feat: Lunge (Feat) — core content under OGL 1.0a
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Soften Earth And Stone (Spell) — core content under OGL 1.0a
  • Knows spell: Spike Stones (Spell) — core content under OGL 1.0a
  • Knows spell: Stone Shape (Spell) — core content under OGL 1.0a
  • Knows spell: Flaming Sphere (Spell) — core content under OGL 1.0a
  • Knows spell: Scorching Ray (Spell) — core content under OGL 1.0a
  • Knows spell: Burning Hands (Spell) — core content under OGL 1.0a
  • Knows spell: Cause Fear (Spell) — core content under OGL 1.0a
  • Knows spell: Magic Missile (Spell) — core content under OGL 1.0a
  • Knows spell: Ray Of Enfeeblement (Spell) — core content under OGL 1.0a
  • Knows spell: Acid Splash (Spell) — core content under OGL 1.0a
  • Knows spell: Bleed (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Flare (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Resistance (Spell) — core content under OGL 1.0a

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.