Dragon, Imperial, Underworld, Adult
Combat Stats
- Melee
- bite +22 (2d6+12), 2 claws +22 (1d8+8/19-20), gore +21 (1d8+12), tail slap +16 (1d8+12)
- Space
- 10 ft.
- Reach
- 5 ft. (10 ft. with bite and gore)
- DR
- 5/magic
- SR
- 22
- Aura
- frightful presence (180 ft., DC 20)
Ability Scores
Special Attacks
adamantine claws
breath weapon (80-ft. line, 12d6 fire damage, DC 22)
Special Qualities
underworld burrower
Feats
Improved Critical (claws), Improved Initiative, Improved Natural Armor, Lunge, Skill Focus (Stealth), Weapon Focus (bite, claw)
Special Abilities
Universal Monster Rules
Special Abilities
Feats, Traits & Items
When using the weapon you selected, your threat range is doubled.
The creature's natural armor bonus increases by +1.
You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Skills
Appraise +20, Bluff +20, Climb +25, Fly +11, Intimidate +20, Knowledge (dungeoneering, geography) +20, Perception +20, Stealth +19
Spells
- Type
- Dragon
- Alignment
- LE
- Size
- Large
- Senses
- dragon senses, smoke vision; Perception +20
- Aura
- frightful presence (180 ft., DC 20)
- Languages
- Common, Draconic, Ignan, Terran
- Source
- Bestiary 3