Archon, Star
Star archons are the tacticians and strategists of Heaven. Gifted with insight and powerful magic, they spend much of their time steering long-term plans for Heaven's armies and good folk in the world.
- HP
- 294 (19d10+190); regeneration 10 (evil weapons and effects)
- AC
- 34, touch 11, flat-footed 32 (+9 armor, +1 Dex, +1 dodge, +12 natural, +2 shield, -1 size; +2 deflection vs. evil)
- Speed
- 40 ft., fly 120 ft. (good); 30 ft. (fly 90 ft.) in armor
- Init
- +8
- Melee
- +5 holy starknife +29/+24/+19/+14 (1d6+12/×3)
- Space
- 10 ft.
- Reach
- 10 ft.
- BAB
- +19
- CMB
- +27
- CMD
- 42
- Fort
- +21
- Ref
- +17
- Will
- +15; +4 vs. poison
- DR
- 10/evil
- SR
- 30
- Defensive Abilities
- explosive rebirth
smite evil 1/day (+6 attack and AC, +29 damage)
Blind-Fight, Cleave, Combat Reflexes, Dodge, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Power Attack, Stand Still
Diplomacy +28, Fly +20, Heal +16, Intimidate +28, Knowledge (arcana and engineering) +14, Knowledge (history and nature) +18, Knowledge (religion) +24, Perception +29, Sense Motive +29, Spellcraft +24, Stealth +14, Survival +17
- Type
- Outsider
- Alignment
- LG
- Size
- Large
- Environment
- any (Heaven)
- Organization
- solitary or pair
- Treasure
- double (full plate, heavy steel shield, +5 holy starknife)
- Senses
- darkvision 60 ft., low-light vision, detect evil, true seeing; Perception +29
- Languages
- Celestial, Draconic, Infernal; truespeech
- Source
- Bestiary 2
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