Library / Bestiary

Archon, Star

CR 19.00 Outsider LG Large HD 19
This powerful humanoid floats in the air on a nimbus of pearly light. He grips a golden starknife in one hand.

Star archons are the tacticians and strategists of Heaven. Gifted with insight and powerful magic, they spend much of their time steering long-term plans for Heaven's armies and good folk in the world.

HP
294 (19d10+190); regeneration 10 (evil weapons and effects)
AC
34, touch 11, flat-footed 32 (+9 armor, +1 Dex, +1 dodge, +12 natural, +2 shield, -1 size; +2 deflection vs. evil)
Init
+8
Speed
40 ft., fly 120 ft. (good); 30 ft. (fly 90 ft.) in armor
Fort
+21
Ref
+17
Will
+15; +4 vs. poison
BAB
+19
CMB
+27
CMD
42
Melee
+5 holy starknife +29/+24/+19/+14 (1d6+12/×3)
Space
10 ft.
Reach
10 ft.
DR
10/evil
SR
30
Defensive Abilities
explosive rebirth
Aura
aura of courage, aura of menace (DC 27), magic circle against evil
str
24
+7
dex
19
+4
con
31
+10
int
20
+5
wis
24
+7
cha
23
+6

Weapons: Martial, Simple

smite evil 1/day (+6 attack and AC, +29 damage)

Special Abilities

Explosive Rebirth from text
Smite Evil 1/day (+6 attack and AC, +29 damage) from text

Feats, Traits & Items

Blind-Fight from Feat

In melee, every time you miss because of concealment (see Combat), you can reroll your miss chance percentile roll one time to see if you actually hit.

An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.

You do not need to make Acrobatics skill checks to move at full speed while blinded.

Cleave from Feat

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

Combat Reflexes from Feat

You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

Dodge from Feat

You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Calculated: +1 Ac

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref
Mobility from Feat

You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. A condition that makes you lose your Dexterity bonus to Armor Class (if any) also makes you lose dodge bonuses.

Dodge bonuses stack with each other, unlike most types of bonuses.

Situational: vs. attacks of opportunity caused by moving out of or within a threatened area: +4 dodge AC
Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Stand Still from Feat

When a foe provokes an attack of opportunity due to moving through your adjacent squares, you can make a combat maneuver check as your attack of opportunity. If successful, the enemy cannot move for the rest of his turn. An enemy can still take the rest of his action, but cannot move. This feat also applies to any creature that attempts to move from a square that is adjacent to you if such movement provokes an attack of opportunity.

Diplomacy +28, Fly +20, Heal +16, Intimidate +28, Knowledge (arcana and engineering) +14, Knowledge (history and nature) +18, Knowledge (religion) +24, Perception +29, Sense Motive +29, Spellcraft +24, Stealth +14, Survival +17

spell-like abilities:
Constant—Detect Evil, Constant—Magic Circle Against Evil (DC 19), Constant—True Seeing (DC 22), At will—Aid, At will—Continual Flame, At will—Teleport, Greater, At will—Message, At will—Sunbeam (DC 23), 1/day—Meteor Swarm, 1/day—Polar Ray, 1/day—Prismatic Spray (DC 23), 1/day—Sunburst (DC 24)
cleric spells prepared:
9th—Implosion (DC 26), 9th—Heal, Mass (DC 26), 9th—Miracle (DC 26), 8th—Dimensional Lock, 8th—Fire Storm (DC 24), 8th—Holy Aura (DC 25), 7th—Destruction (DC 24), 7th—Holy Word (DC 23), 7th—Resurrection, 6th—Dispel Magic, Greater, 6th—Heal (DC 22), 6th—Cure Moderate Wounds, Mass (DC 23), 5th—Break Enchantment (DC 22), 5th—Breath Of Life (DC 22), 5th—Flame Strike (DC 21), 4th—Cure Critical Wounds (DC 21), 4th—Death Ward (DC 21), 4th—Divine Power, 3rd—Cure Serious Wounds (DC 20), 3rd—Dispel Magic, 3rd—Invisibility Purge, 2nd—Cure Moderate Wounds (DC 19), 2nd—Eagle's Splendor (DC 19), 2nd—Status (DC 19), 1st—Cure Light Wounds (DC 18), 1st—Divine Favor, 1st—Sanctuary (DC 18), 0—Guidance (DC 17), 0—Resistance (DC 17), 0—Stabilize (DC 17), 0—Virtue
Details
Type
Outsider
Alignment
LG
Size
Large
Environment
any (Heaven)
Organization
solitary or pair
Treasure
double (full plate, heavy steel shield, +5 holy starknife)
Senses
darkvision 60 ft., low-light vision, detect evil, true seeing; Perception +29
Aura
aura of courage, aura of menace (DC 27), magic circle against evil
Languages
Celestial, Draconic, Infernal; truespeech
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
53 House/Core
  • Uses feat: Blind-Fight (Feat) — core content under OGL 1.0a
  • Uses feat: Cleave (Feat) — core content under OGL 1.0a
  • Uses feat: Combat Reflexes (Feat) — core content under OGL 1.0a
  • Uses feat: Dodge (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Lightning Reflexes (Feat) — core content under OGL 1.0a
  • Uses feat: Mobility (Feat) — core content under OGL 1.0a
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Uses feat: Stand Still (Feat) — core content under OGL 1.0a
  • Knows spell: Detect Evil (Spell) — core content under OGL 1.0a
  • Knows spell: Magic Circle Against Evil (Spell) — core content under OGL 1.0a
  • Knows spell: True Seeing (Spell) — core content under OGL 1.0a
  • Knows spell: Aid (Spell) — core content under OGL 1.0a
  • Knows spell: Continual Flame (Spell) — core content under OGL 1.0a
  • Knows spell: Teleport, Greater (Spell) — core content under OGL 1.0a
  • Knows spell: Message (Spell) — core content under OGL 1.0a
  • Knows spell: Sunbeam (Spell) — core content under OGL 1.0a
  • Knows spell: Meteor Swarm (Spell) — core content under OGL 1.0a
  • Knows spell: Polar Ray (Spell) — core content under OGL 1.0a
  • Knows spell: Prismatic Spray (Spell) — core content under OGL 1.0a
  • Knows spell: Sunburst (Spell) — core content under OGL 1.0a
  • Knows spell: Implosion (Spell) — core content under OGL 1.0a
  • Knows spell: Heal, Mass (Spell) — core content under OGL 1.0a
  • Knows spell: Miracle (Spell) — core content under OGL 1.0a
  • Knows spell: Dimensional Lock (Spell) — core content under OGL 1.0a
  • Knows spell: Fire Storm (Spell) — core content under OGL 1.0a
  • Knows spell: Holy Aura (Spell) — core content under OGL 1.0a
  • Knows spell: Destruction (Spell) — core content under OGL 1.0a
  • Knows spell: Holy Word (Spell) — core content under OGL 1.0a
  • Knows spell: Resurrection (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Magic, Greater (Spell) — core content under OGL 1.0a
  • Knows spell: Heal (Spell) — core content under OGL 1.0a
  • Knows spell: Cure Moderate Wounds, Mass (Spell) — core content under OGL 1.0a
  • Knows spell: Break Enchantment (Spell) — core content under OGL 1.0a
  • Knows spell: Breath Of Life (Spell) — core content under OGL 1.0a
  • Knows spell: Flame Strike (Spell) — core content under OGL 1.0a
  • Knows spell: Cure Critical Wounds (Spell) — core content under OGL 1.0a
  • Knows spell: Death Ward (Spell) — core content under OGL 1.0a
  • Knows spell: Divine Power (Spell) — core content under OGL 1.0a
  • Knows spell: Cure Serious Wounds (Spell) — core content under OGL 1.0a
  • Knows spell: Dispel Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Invisibility Purge (Spell) — core content under OGL 1.0a
  • Knows spell: Cure Moderate Wounds (Spell) — core content under OGL 1.0a
  • Knows spell: Eagle's Splendor (Spell) — core content under OGL 1.0a
  • Knows spell: Status (Spell) — core content under OGL 1.0a
  • Knows spell: Cure Light Wounds (Spell) — core content under OGL 1.0a
  • Knows spell: Divine Favor (Spell) — core content under OGL 1.0a
  • Knows spell: Sanctuary (Spell) — core content under OGL 1.0a
  • Knows spell: Guidance (Spell) — core content under OGL 1.0a
  • Knows spell: Resistance (Spell) — core content under OGL 1.0a
  • Knows spell: Stabilize (Spell) — core content under OGL 1.0a
  • Knows spell: Virtue (Spell) — core content under OGL 1.0a
View references and cross-links for Archon, Star

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.