Dragon, Imperial, Sea, Ancient
Infused with the power of waves and storms, sea dragons—or jiaolungs, as they are known in many lands—are draconic protectors of oceans and their creatures. Possessing tempestuous natures, sea dragons wander widely, sometimes claiming thousands of miles of ocean and coastlines as their protectorates.
- HP
- 310 (23d12+161)
- AC
- 37, touch 5, flat-footed 37 (-1 Dex, +32 natural, -4 size)
- Speed
- 40 ft., fly 250 ft. (clumsy), swim 100 ft.
- Init
- +3
- Melee
- bite +32 (4d6+18), 2 claws +32 (2d8+12), gore +32 (2d8+18), tail slap +29 (2d8+18)
- Space
- 20 ft.
- Reach
- 15 ft. (20 ft. with bite and gore)
- BAB
- +23
- CMB
- +39
- CMD
- 48 (52 vs. trip)
- Fort
- +22
- Ref
- +14
- Will
- +20
- DR
- 15/magic
- SR
- 28
breath weapon (60-ft. cone, 20d6 fire damage, DC 28)
crush (DC 28, 4d6+18)
tail sweep (DC 28, 2d6+18)
torrent breath
Alertness, Flyby Attack, Great Fortitude, Improved Initiative, Lightning Reflexes, Lunge, Multiattack, Power Attack, Snatch, Weapon Focus (bite, claws, gore)
<p class="stat-block-1"> You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.</p>
<p class="stat-block-1"> You get a +2 bonus on all Fortitude saving throws.</p>
<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>
<p class="stat-block-1"> You get a +2 bonus on all Reflex saving throws.</p>
<p class="stat-block-1"> You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.</p>
<p class="stat-block-1"> You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.</p>
<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>
Bluff +33, Diplomacy +33, Fly +11, Intimidate +33, Knowledge (arcana, geography, history, nature) +33, Perception +37, Sense Motive +37, Stealth +13, Survival +33, Swim +46
- Type
- Dragon
- Alignment
- CG
- Size
- Gargantuan
- Senses
- dragon senses; Perception +37
- Languages
- Aquan, Auran, Celestial, Common, Draconic, Elven, Gnome, Sylvan
- Source
- Bestiary 3
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Uses feat: Alertness (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Great Fortitude (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Improved Initiative (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Lightning Reflexes (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Lunge (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Power Attack (Feat)House/Core — covered by the site's Section 15.
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Uses feat: Weapon Focus (Feat)House/Core — covered by the site's Section 15.
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Knows spell: Control Water (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Call Lightning (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Create Water (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Hydraulic Push (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Water Walk (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Insanity (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Plane Shift (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Chain Lightning (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Freezing Sphere (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Forceful Hand (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Cone Of Cold (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Dream (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mind Fog (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Persistent Image (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Black Tentacles (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Confusion (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Geas, Lesser (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Rainbow Pattern (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Haste (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Hold Person (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Lightning Bolt (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Sleet Storm (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Gust Of Wind (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mirror Image (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Obscure Object (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Scare (Spell)House/Core — covered by the site's Section 15.
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Knows spell: See Invisibility (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Charm Person (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Chill Touch (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Color Spray (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Expeditious Retreat (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Sleep (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Acid Splash (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Daze (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Detect Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Ghost Sound (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Mage Hand (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Message (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Ray Of Frost (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Read Magic (Spell)House/Core — covered by the site's Section 15.
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Knows spell: Resistance (Spell)House/Core — covered by the site's Section 15.
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