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Drider

CR 7.00 Aberration CE Large
The dry rasping of spidery legs brings this hideous monstrosity into view—a nightmarish, centaurian fusion of drow and spider.

Created from the body of a drow, warped and mutated through special poisons and elixirs to take on the characteristics of a giant spider, the drider is a dangerous creature.

Driders are sexually dimorphic. A female drider's lower spider body is sleek and graceful, often similar to a black widow's body, while its upper drow torso retains its alluring curves and beautiful face (with the exception of sharp, poisonous fangs). A male drider's lower body is bulky like a tarantula, while its upper body is wiry and bears a hideous face more spider than drow, complete with fanged mandibles.

STR
15
DEX
15
CON
18
INT
15
WIS
16
CHA
16
HP
76 (9d8+36)
AC
20, touch 12, flat-footed 17 (+2 Dex, +1 dodge, +8 natural, -1 size)
Speed
30 ft., climb 20 ft.
Init
+2
Melee
mwk heavy mace +9/+4 (1d8+3), bite +3 (1d4+1 plus poison)
Ranged
mwk composite longbow +8/+3 (1d8+2/×3)
Space
10 ft.
Reach
5 ft.
BAB
+6
CMB
+9
CMD
21 (33 vs. trip)
Fort
+7
Ref
+5
Will
+9
SR
18
Racial Modifiers
+4 Stealth

web (+7 ranged, DC 18, hp 9)

Undersized Weapons — Although a drider is Large, its upper torso is the same size as that of a Medium humanoid's upper torso. As a result, it wields weapons as if it were one size category smaller than its actual size (Medium for most driders).

Blind-Fight from Feat

<p class="stat-block-1"> In melee, every time you miss because of concealment (see Combat), you can reroll your miss chance percentile roll one time to see if you actually hit.</p><p class="stat-block-2">An invisible attacker gets no advantages related to hitting you in melee. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. The invisible attacker's bonuses do still apply for ranged attacks, however.</p><p class="stat-block-2">You do not need to make Acrobatics skill checks to move at full speed while blinded.</p>

Dodge from Feat

<p class="stat-block-1"> You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.</p>

Combat Casting from Feat

<p class="stat-block-1"> You get a +4 bonus on concentration checks made to cast a spell or use a spell-like ability when casting on the defensive or while grappled.</p>

Weapon Focus from Feat

<p class="stat-block-1"> You gain a +1 bonus on all attack rolls you make using the selected weapon.</p>

Climb +22, Intimidate +15, Knowledge (arcana) +14, Perception +15, Spellcraft +14, Stealth +14

spell-like abilities:
Constant—Detect Good, Constant—Detect Law, Constant—Detect Magic, At will—Dancing Lights, At will—Darkness, At will—Faerie Fire, 1/day—Clairaudience/Clairvoyance, 1/day—Deeper Darkness, 1/day—Dispel Magic, 1/day—Levitate, 1/day—Suggestion
spells known:
3rd (4/day)—Lightning Bolt, 2nd (6/day)—Invisibility, 2nd (6/day)—Web, 1st (7/day)—Mage Armor, 1st (7/day)—Magic Missile, 1st (7/day)—Ray Of Enfeeblement, 1st (7/day)—Silent Image, At will—Bleed, At will—Daze, At will—Ghost Sound, At will—Mage Hand, At will—Ray Of Frost, At will—Read Magic, At will—Resistance
Details
Type
Aberration
Alignment
CE
Size
Large
Environment
any underground
Organization
solitary, pair, or group (3-8)
Treasure
double (masterwork heavy mace, masterwork composite longbow [+2 Str] with 20 arrows, additional treasure)
Senses
darkvision 120 ft., detect good, detect law, detect magic; Perception +15
Languages
Common, Elven, Undercommon
Source
Bestiary
Source

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
29 House/Core

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