Library / Spells / Alchemist Spells

Alchemist Level 3 Spells

An alchemist creates extracts that produce magical effects drawn from the alchemist formula list. Learn more about the Alchemist class.

Transmutation

Extra eyes give all-around vision.

Class Levels:
Witch 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Investigator 3
Conjuration Creation

The caster conjures into being one of the following drugs: aether, flayleaf, opium, keif, scour, shiver, or zerk.

Class Levels:
Druid 3 Cleric 4 Alchemist 3 Occultist 3
Conjuration Healing

Cures 3d8 damage + 1/level (max +15).

Class Levels:
Bard 3 Adept 3 Druid 4 Skald 3 Witch 4 Cleric 3 Hunter 4 Oracle 3 Ranger 4 Shaman 3 Paladin 4 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3
Abjuration

You ward an area's shadows such that light cannot penetrate them.

Class Levels:
Druid 5 Witch 5 Cleric 5 Shaman 5 Wizard 5 Psychic 5 Sorcerer 5 Alchemist 3
Transmutation

As darkvision, but you may divide the duration among creatures touched.

Class Levels:
Hunter 4 Ranger 4 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Antipaladin 3 Investigator 3
Conjuration Healing

As delay poison, but you may divide the duration among creatures touched.

Class Levels:
Bard 3 Druid 3 Skald 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Paladin 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3
Transmutation

You can make a melee touch attack to send a pulse into the target, interfering with the magic that endows it with life.

Class Levels:
Witch 3 Wizard 3 Sorcerer 3 Alchemist 3 Investigator 3
Illusion Glamer

Attacks miss subject 50% of the time.

Class Levels:
Bard 3 Magus 3 Skald 3 Medium 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Mesmerist 3 Investigator 3 Spiritualist 3
Evocation

Subject can absorb energy damage and enhance melee attacks with it.

Class Levels:
Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 Elementalist Wizard 3
Abjuration

Reduces effective size category of incoming natural attacks by 1 per 5 caster levels.

Class Levels:
Druid 2 Cleric 3 Wizard 3 Sorcerer 3 Alchemist 3
Transmutation

Drains 1 dose of venom from a poisonous creature and magically coats your weapon.

Class Levels:
Druid 3 Witch 3 Cleric 3 Ranger 3 Alchemist 3 Antipaladin 3
Evocation

Creates an aura of energy around you.

Class Levels:
Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 Elementalist Wizard 3
Abjuration

As endure elements, but you may divide the duration among creatures touched.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Alchemist 3 Warpriest 2 Investigator 3
Transmutation

Your skin erupts in swollen, pus-filled bumps that burst open if you are struck.

Class Levels:
Witch 3 Wizard 3 Sorcerer 3 Alchemist 3 Bloodrager 3
Transmutation

Acid boils burst when you are attacked.

Class Levels:
Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3
Transmutation Polymorph

You assume the form of a Small or Medium creature of the fey type.

Class Levels:
Druid 3 Magus 4 Witch 4 Hunter 3 Shaman 3 Wizard 4 Sorcerer 4 Alchemist 3 Bloodrager 3 Investigator 3
Enchantment Compulsion

Each affected creature flies into a combat frenzy.

Class Levels:
Bard 3 Witch 4 Wizard 4 Psychic 4 Sorcerer 4 Summoner 3 Alchemist 3 Mesmerist 3 Bloodrager 3
Transmutation

Flammable liquid oozes from your pores, dripping onto the ground and spontaneously combusting.

Class Levels:
Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3
Transmutation

Subject flies at a speed of 60 ft.

Class Levels:
Magus 3 Witch 3 Shaman 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Investigator 3 Spiritualist 3 Elementalist Wizard 3
Abjuration

The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement.

Class Levels:
Bard 3 Druid 3 Skald 3 Cleric 3 Hunter 3 Medium 3 Oracle 3 Ranger 3 Psychic 3 Alchemist 3 Mesmerist 3 Occultist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3
Transmutation

Become insubstantial and fly slowly.

Class Levels:
Bard 3 Magus 3 Skald 3 Medium 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Investigator 3 Spiritualist 3 Elementalist Wizard 3
Divination

This spell functions as see invisibility, except as noted here.

Class Levels:
Witch 3 Wizard 3 Sorcerer 3 Summoner 3 Alchemist 3 Inquisitor 3 Unchained Summoner 3
Abjuration

Grants defenses and saving throw bonuses against a chosen researched monster's special attack.

Class Levels:
Bard 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Occultist 3 Warpriest 3 Inquisitor 2 Investigator 3
Transmutation

One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.

Class Levels:
Bard 3 Magus 3 Skald 3 Medium 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 2 Alchemist 3 Bloodrager 3 Investigator 3 Spiritualist 3
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