Transmutation
Extra eyes give all-around vision.
Class Levels:
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Investigator 3
Conjuration
Creation
The caster conjures into being one of the following drugs: aether, flayleaf, opium, keif, scour, shiver, or zerk.
Class Levels:
Druid 3
Cleric 4
Alchemist 3
Occultist 3
Conjuration
Healing
Cures 3d8 damage + 1/level (max +15).
Class Levels:
Bard 3
Adept 3
Druid 4
Skald 3
Witch 4
Cleric 3
Hunter 4
Oracle 3
Ranger 4
Shaman 3
Paladin 4
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3
Abjuration
You ward an area's shadows such that light cannot penetrate them.
Class Levels:
Druid 5
Witch 5
Cleric 5
Shaman 5
Wizard 5
Psychic 5
Sorcerer 5
Alchemist 3
Transmutation
As darkvision, but you may divide the duration among creatures touched.
Class Levels:
Hunter 4
Ranger 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Antipaladin 3
Investigator 3
Conjuration
Healing
As delay poison, but you may divide the duration among creatures touched.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Paladin 3
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Transmutation
You can make a melee touch attack to send a pulse into the target, interfering with the magic that endows it with life.
Class Levels:
Witch 3
Wizard 3
Sorcerer 3
Alchemist 3
Investigator 3
Illusion
Glamer
Attacks miss subject 50% of the time.
Class Levels:
Bard 3
Magus 3
Skald 3
Medium 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 3
Investigator 3
Spiritualist 3
Evocation
Subject can absorb energy damage and enhance melee attacks with it.
Class Levels:
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Elementalist Wizard 3
Abjuration
Reduces effective size category of incoming natural attacks by 1 per 5 caster levels.
Class Levels:
Druid 2
Cleric 3
Wizard 3
Sorcerer 3
Alchemist 3
Transmutation
Drains 1 dose of venom from a poisonous creature and magically coats your weapon.
Class Levels:
Druid 3
Witch 3
Cleric 3
Ranger 3
Alchemist 3
Antipaladin 3
Evocation
Creates an aura of energy around you.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Elementalist Wizard 3
Abjuration
As endure elements, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Alchemist 3
Warpriest 2
Investigator 3
Transmutation
Your skin erupts in swollen, pus-filled bumps that burst open if you are struck.
Class Levels:
Witch 3
Wizard 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Transmutation
Acid boils burst when you are attacked.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Transmutation
Polymorph
You assume the form of a Small or Medium creature of the fey type.
Class Levels:
Druid 3
Magus 4
Witch 4
Hunter 3
Shaman 3
Wizard 4
Sorcerer 4
Alchemist 3
Bloodrager 3
Investigator 3
Enchantment
Compulsion
Each affected creature flies into a combat frenzy.
Class Levels:
Bard 3
Witch 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 3
Alchemist 3
Mesmerist 3
Bloodrager 3
Transmutation
Flammable liquid oozes from your pores, dripping onto the ground and spontaneously combusting.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Transmutation
Subject flies at a speed of 60 ft.
Class Levels:
Magus 3
Witch 3
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Investigator 3
Spiritualist 3
Elementalist Wizard 3
Abjuration
The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement.
Class Levels:
Bard 3
Druid 3
Skald 3
Cleric 3
Hunter 3
Medium 3
Oracle 3
Ranger 3
Psychic 3
Alchemist 3
Mesmerist 3
Occultist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3
Transmutation
Become insubstantial and fly slowly.
Class Levels:
Bard 3
Magus 3
Skald 3
Medium 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Investigator 3
Spiritualist 3
Elementalist Wizard 3
Divination
This spell functions as see invisibility, except as noted here.
Class Levels:
Witch 3
Wizard 3
Sorcerer 3
Summoner 3
Alchemist 3
Inquisitor 3
Unchained Summoner 3
Abjuration
Grants defenses and saving throw bonuses against a chosen researched monster's special attack.
Class Levels:
Bard 3
Skald 3
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Occultist 3
Warpriest 3
Inquisitor 2
Investigator 3
Transmutation
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Class Levels:
Bard 3
Magus 3
Skald 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 2
Alchemist 3
Bloodrager 3
Investigator 3
Spiritualist 3