Library / Spells / Antipaladin Spells

Antipaladin Level 2 Spells

An antipaladin gains the ability to cast a small number of divine spells drawn from the antipaladin spell list. Learn more about the Antipaladin class.

Necromancy

Control a zombie in human guise.

Class Levels:
Witch 4 Cleric 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 3 Antipaladin 2 Spiritualist 3
Necromancy

This spell plants a seed of supernatural fear deep in a subject's mind, causing self-doubt, stuttering, and evasiveness.

Class Levels:
Bard 2 Witch 3 Shaman 2 Psychic 2 Mesmerist 2 Inquisitor 2 Antipaladin 2 Spiritualist 2
Necromancy

You awaken an unnatural hunger in the target, compelling it to fall upon a nearby helpless or dead humanoid creature and begin eating its flesh.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 Antipaladin 2
Transmutation

You render the affected creature supernaturally delicious, making it the preferred target for animalistic monsters, as well as biting insects, stray animals, and vermin.

Class Levels:
Druid 3 Witch 3 Shaman 3 Bloodrager 2 Antipaladin 2
Necromancy

Causes positive or negative healing effects on the target to recover only half hit points.

Class Levels:
Witch 3 Cleric 3 Wizard 3 Paladin 2 Sorcerer 3 Antipaladin 2
Illusion Glamer

Renders weapon or ammunition invisible, granting +20 to conceal and +5 on feint checks.

Class Levels:
Bard 2 Magus 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2 Inquisitor 2 Antipaladin 2
Enchantment Compulsion

Paralyzes one humanoid for 1 round/level.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 3 Psychic 2 Arcanist 3 Sorcerer 3 Mesmerist 2 Warpriest 2 Bloodrager 3 Inquisitor 2 Antipaladin 2
Transmutation Polymorph

The target takes on the form of a half-elf from the surface world.

Class Levels:
Bard 2 Druid 3 Witch 4 Medium 2 Ranger 2 Wizard 4 Sorcerer 4 Alchemist 2 Antipaladin 2
Transmutation

Improves a trap with one specific element of the trap chosen at the time of casting.

Class Levels:
Druid 3 Witch 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 Antipaladin 2
Enchantment

Target takes a -4 penalty on attack rolls, skill checks, and ability checks.

Class Levels:
Witch 3 Medium 2 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2 Inquisitor 2 Antipaladin 2 Spiritualist 2
Illusion Glamer

Subject is invisible for 1 min./level or until it attacks.

Class Levels:
Bard 2 Adept 2 Magus 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Inquisitor 2 Antipaladin 2 Investigator 2 Spiritualist 2
Illusion Glamer

A glamered bubble surrounds the target's space, rendering her completely invisible underwater by hiding both the target and any water she displaces.

Class Levels:
Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Occultist 2 Inquisitor 2 Antipaladin 2 Investigator 2 Spiritualist 2 Unchained Summoner 2
Transmutation

Your skin hardens and takes on the color and texture of rough iron.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2
Enchantment Compulsion

You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn't have.

Class Levels:
Bard 2 Witch 3 Shaman 3 Psychic 3 Mesmerist 2 Bloodrager 2 Antipaladin 2 Spiritualist 2
Transmutation

Doubles armor's enhancement bonus.

Class Levels:
Paladin 2 Inquisitor 2 Antipaladin 2
Enchantment Charm

Fascinates a single creature for 1 round.

Class Levels:
Paladin 2 Inquisitor 3 Antipaladin 2
Conjuration Calling

Entangles a creature for 1 round.

Class Levels:
Paladin 2 Inquisitor 3 Antipaladin 2
Transmutation

You gain two additional attacks of opportunity for 1 round.

Class Levels:
Paladin 2 Inquisitor 3 Antipaladin 2
Illusion Glamer

The target or targets of this spell can obscure their tracks when fleeing from a pursuer.

Class Levels:
Ranger 1 Wizard 1 Sorcerer 1 Antipaladin 2
Transmutation

Siege gains +1 on targeting and damage rolls.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Necromancy

Bestows a numerological curse based on rolls, imposing penalties to d20 rolls, AC, or saving throws.

Class Levels:
Bard 2 Witch 2 Cleric 3 Wizard 2 Sorcerer 2 Antipaladin 2
Enchantment Compulsion

A cloud of sickly green mist pours from your mouth and coalesces around creatures in the cone.

Class Levels:
Bard 2 Bloodrager 2 Inquisitor 3 Antipaladin 2
Enchantment Compulsion

A cloud of sickly green mist pours from your mouth and coalesces around creatures in the cone.

Class Levels:
Bard 2 Mesmerist 3 Bloodrager 2 Inquisitor 3 Antipaladin 2
Divination

You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past.

Class Levels:
Witch 2 Medium 2 Shaman 2 Psychic 2 Occultist 2 Bloodrager 2 Inquisitor 2 Antipaladin 2 Spiritualist 2
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