Necromancy
Control a zombie in human guise.
Class Levels:
Witch 4
Cleric 3
Shaman 3
Wizard 4
Sorcerer 4
Occultist 3
Warpriest 3
Antipaladin 2
Spiritualist 3
Necromancy
This spell plants a seed of supernatural fear deep in a subject's mind, causing self-doubt, stuttering, and evasiveness.
Class Levels:
Bard 2
Witch 3
Shaman 2
Psychic 2
Mesmerist 2
Inquisitor 2
Antipaladin 2
Spiritualist 2
Necromancy
You awaken an unnatural hunger in the target, compelling it to fall upon a nearby helpless or dead humanoid creature and begin eating its flesh.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Wizard 2
Sorcerer 2
Antipaladin 2
Transmutation
You render the affected creature supernaturally delicious, making it the preferred target for animalistic monsters, as well as biting insects, stray animals, and vermin.
Class Levels:
Druid 3
Witch 3
Shaman 3
Bloodrager 2
Antipaladin 2
Necromancy
Causes positive or negative healing effects on the target to recover only half hit points.
Class Levels:
Witch 3
Cleric 3
Wizard 3
Paladin 2
Sorcerer 3
Antipaladin 2
Illusion
Glamer
Renders weapon or ammunition invisible, granting +20 to conceal and +5 on feint checks.
Class Levels:
Bard 2
Magus 2
Wizard 2
Sorcerer 2
Summoner 2
Alchemist 2
Inquisitor 2
Antipaladin 2
Enchantment
Compulsion
Paralyzes one humanoid for 1 round/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Mesmerist 2
Warpriest 2
Bloodrager 3
Inquisitor 2
Antipaladin 2
Transmutation
Polymorph
The target takes on the form of a half-elf from the surface world.
Class Levels:
Bard 2
Druid 3
Witch 4
Medium 2
Ranger 2
Wizard 4
Sorcerer 4
Alchemist 2
Antipaladin 2
Transmutation
Improves a trap with one specific element of the trap chosen at the time of casting.
Class Levels:
Druid 3
Witch 3
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Antipaladin 2
Enchantment
Target takes a -4 penalty on attack rolls, skill checks, and ability checks.
Class Levels:
Witch 3
Medium 2
Wizard 3
Psychic 2
Sorcerer 3
Mesmerist 2
Inquisitor 2
Antipaladin 2
Spiritualist 2
Illusion
Glamer
Subject is invisible for 1 min./level or until it attacks.
Class Levels:
Bard 2
Adept 2
Magus 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Inquisitor 2
Antipaladin 2
Investigator 2
Spiritualist 2
Illusion
Glamer
A glamered bubble surrounds the target's space, rendering her completely invisible underwater by hiding both the target and any water she displaces.
Class Levels:
Bard 2
Magus 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Mesmerist 2
Occultist 2
Inquisitor 2
Antipaladin 2
Investigator 2
Spiritualist 2
Unchained Summoner 2
Transmutation
Your skin hardens and takes on the color and texture of rough iron.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Paladin 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 2
Investigator 2
Enchantment
Compulsion
You fill the target with a sense of entitled self-importance, making the subject unable to bear the indignity of another creature getting something that it doesn't have.
Class Levels:
Bard 2
Witch 3
Shaman 3
Psychic 3
Mesmerist 2
Bloodrager 2
Antipaladin 2
Spiritualist 2
Transmutation
Doubles armor's enhancement bonus.
Class Levels:
Paladin 2
Inquisitor 2
Antipaladin 2
Enchantment
Charm
Fascinates a single creature for 1 round.
Class Levels:
Paladin 2
Inquisitor 3
Antipaladin 2
Conjuration
Calling
Entangles a creature for 1 round.
Class Levels:
Paladin 2
Inquisitor 3
Antipaladin 2
Transmutation
You gain two additional attacks of opportunity for 1 round.
Class Levels:
Paladin 2
Inquisitor 3
Antipaladin 2
Illusion
Glamer
The target or targets of this spell can obscure their tracks when fleeing from a pursuer.
Class Levels:
Ranger 1
Wizard 1
Sorcerer 1
Antipaladin 2
Transmutation
Siege gains +1 on targeting and damage rolls.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Necromancy
Bestows a numerological curse based on rolls, imposing penalties to d20 rolls, AC, or saving throws.
Class Levels:
Bard 2
Witch 2
Cleric 3
Wizard 2
Sorcerer 2
Antipaladin 2
Enchantment
Compulsion
A cloud of sickly green mist pours from your mouth and coalesces around creatures in the cone.
Class Levels:
Bard 2
Bloodrager 2
Inquisitor 3
Antipaladin 2
Enchantment
Compulsion
A cloud of sickly green mist pours from your mouth and coalesces around creatures in the cone.
Class Levels:
Bard 2
Mesmerist 3
Bloodrager 2
Inquisitor 3
Antipaladin 2
Divination
You charge yourself with violent psychic energy so attacks you make with weapons, natural weapons, and unarmed strikes cause the target to recall pain suffered in the past.
Class Levels:
Witch 2
Medium 2
Shaman 2
Psychic 2
Occultist 2
Bloodrager 2
Inquisitor 2
Antipaladin 2
Spiritualist 2