Enchantment
You imbue the target with an exaggerated sense of its own mortality and a drive for self-preservation.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Divination
You lay bare not only the mind of a target, but the target's history as well.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Psychic 2
Sorcerer 3
Mesmerist 2
Inquisitor 2
Antipaladin 2
Necromancy
You cause any diseased creatures in the area to become extremely contagious.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 2
Bloodrager 3
Antipaladin 2
Abjuration
You augment an ongoing illusion effect to strike out painfully at creatures that see through it.
Class Levels:
Bard 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Antipaladin 2
Illusion
Glamer
Peerless integrity conceals the alignment of creatures from divination magic.
Class Levels:
Bard 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Antipaladin 2
Necromancy
Target takes a -4 penalty against poison.
Class Levels:
Druid 2
Witch 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Antipaladin 2
Abjuration
As protection from good, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Abjuration
As protection from law, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Transmutation
Those under the effects of this spell become faster in the use of thrown weapons.
Class Levels:
Magus 2
Ranger 2
Paladin 2
Bloodrager 2
Antipaladin 2
Necromancy
The target weapon becomes a reservoir of spiritual energy, fueling its destructive power by drawing in a tiny fragment of the essence of each creature it is used to defeat.
Class Levels:
Witch 3
Cleric 3
Bloodrager 2
Inquisitor 3
Antipaladin 2
Transmutation
You transform the target into a cheap alcohol of your choice, such as beer, grog, mead, rum, or wine.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Occultist 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Necromancy
Frightens creature of less than 6 HD.
Class Levels:
Bard 2
Skald 2
Witch 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Antipaladin 2
Spiritualist 2
Divination
This spell makes your eyes shine blood red and allows you to see the vital areas and weak points of creatures within 30 feet of you as a warm glow.
Class Levels:
Bard 2
Ranger 2
Wizard 2
Sorcerer 2
Antipaladin 2
Illusion
You dim your targets' perceptions of light and shadow, convincing them the space they occupy is dark.
Class Levels:
Druid 3
Witch 2
Cleric 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Occultist 3
Inquisitor 2
Antipaladin 2
Necromancy
You infuse a dagger with necromantic energy, then plunge it into your own body.
Class Levels:
Witch 2
Wizard 2
Sorcerer 2
Inquisitor 2
Antipaladin 2
Illusion
Glamer
You cause the target to sound as if it is elsewhere within range, including its movements, speech, and all other sounds.
Class Levels:
Bard 2
Magus 2
Skald 2
Medium 2
Wizard 2
Psychic 2
Sorcerer 2
Alchemist 2
Mesmerist 2
Occultist 2
Inquisitor 2
Antipaladin 2
Investigator 2
Spiritualist 2
Transmutation
You are imbued with disease, and any creature you strike with a melee attack must make a Fortitude save or be sickened for 1 minute.
Class Levels:
Druid 2
Magus 3
Witch 2
Hunter 2
Ranger 4
Alchemist 2
Antipaladin 2
Investigator 2
Illusion
Glamer
Negates sound in 20-ft. radius.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Psychic 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Necromancy
You disrupt any spell energy affecting your target, causing that energy to crackle with power and harm the target.
Class Levels:
Witch 3
Cleric 3
Shaman 4
Psychic 3
Occultist 4
Inquisitor 2
Antipaladin 2
Evocation
This spell causes an ally made of pure force to appear in a single 5-foot square within range.
Class Levels:
Cleric 2
Shaman 2
Paladin 2
Inquisitor 2
Antipaladin 2
Spiritualist 2
Conjuration
Summoning
Summons an extraplanar creature from the 2nd-level list (or 1d3 from 1st-level list).
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Antipaladin 2
Spiritualist 2
Elementalist Wizard 2
Necromancy
This spell causes any existing wounds that the target possesses to bleed profusely.
Class Levels:
Druid 1
Witch 2
Cleric 1
Shaman 2
Wizard 2
Sorcerer 2
Bloodrager 1
Antipaladin 2
Necromancy
Target suffers the effect of the poison in you.
Class Levels:
Wizard 3
Arcanist 3
Sorcerer 3
Antipaladin 2
Illusion
A shadowy afterimage trails behind the targeted weapon, potentially damaging foes even when the weapon misses.
Class Levels:
Bard 2
Magus 2
Witch 2
Wizard 2
Sorcerer 2
Antipaladin 2