Library / Spells / Antipaladin Spells

Antipaladin Level 2 Spells

An antipaladin gains the ability to cast a small number of divine spells drawn from the antipaladin spell list. Learn more about the Antipaladin class.

Enchantment

You imbue the target with an exaggerated sense of its own mortality and a drive for self-preservation.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Divination

You lay bare not only the mind of a target, but the target's history as well.

Class Levels:
Bard 2 Skald 2 Witch 3 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2 Inquisitor 2 Antipaladin 2
Necromancy

You cause any diseased creatures in the area to become extremely contagious.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Bloodrager 3 Antipaladin 2
Abjuration

You augment an ongoing illusion effect to strike out painfully at creatures that see through it.

Class Levels:
Bard 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Antipaladin 2
Illusion Glamer

Peerless integrity conceals the alignment of creatures from divination magic.

Class Levels:
Bard 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Antipaladin 2
Necromancy

Target takes a -4 penalty against poison.

Class Levels:
Druid 2 Witch 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Antipaladin 2
Abjuration

As protection from good, but you may divide the duration among creatures touched.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Abjuration

As protection from law, but you may divide the duration among creatures touched.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Transmutation

Those under the effects of this spell become faster in the use of thrown weapons.

Class Levels:
Magus 2 Ranger 2 Paladin 2 Bloodrager 2 Antipaladin 2
Necromancy

The target weapon becomes a reservoir of spiritual energy, fueling its destructive power by drawing in a tiny fragment of the essence of each creature it is used to defeat.

Class Levels:
Witch 3 Cleric 3 Bloodrager 2 Inquisitor 3 Antipaladin 2
Transmutation

You transform the target into a cheap alcohol of your choice, such as beer, grog, mead, rum, or wine.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Occultist 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Necromancy

Frightens creature of less than 6 HD.

Class Levels:
Bard 2 Skald 2 Witch 2 Medium 2 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Antipaladin 2 Spiritualist 2
Divination

This spell makes your eyes shine blood red and allows you to see the vital areas and weak points of creatures within 30 feet of you as a warm glow.

Class Levels:
Bard 2 Ranger 2 Wizard 2 Sorcerer 2 Antipaladin 2
Illusion

You dim your targets' perceptions of light and shadow, convincing them the space they occupy is dark.

Class Levels:
Druid 3 Witch 2 Cleric 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Occultist 3 Inquisitor 2 Antipaladin 2
Necromancy

You infuse a dagger with necromantic energy, then plunge it into your own body.

Class Levels:
Witch 2 Wizard 2 Sorcerer 2 Inquisitor 2 Antipaladin 2
Illusion Glamer

You cause the target to sound as if it is elsewhere within range, including its movements, speech, and all other sounds.

Class Levels:
Bard 2 Magus 2 Skald 2 Medium 2 Wizard 2 Psychic 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Occultist 2 Inquisitor 2 Antipaladin 2 Investigator 2 Spiritualist 2
Transmutation

You are imbued with disease, and any creature you strike with a melee attack must make a Fortitude save or be sickened for 1 minute.

Class Levels:
Druid 2 Magus 3 Witch 2 Hunter 2 Ranger 4 Alchemist 2 Antipaladin 2 Investigator 2
Illusion Glamer

Negates sound in 20-ft. radius.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Necromancy

You disrupt any spell energy affecting your target, causing that energy to crackle with power and harm the target.

Class Levels:
Witch 3 Cleric 3 Shaman 4 Psychic 3 Occultist 4 Inquisitor 2 Antipaladin 2
Evocation

This spell causes an ally made of pure force to appear in a single 5-foot square within range.

Class Levels:
Cleric 2 Shaman 2 Paladin 2 Inquisitor 2 Antipaladin 2 Spiritualist 2
Conjuration Summoning

Summons an extraplanar creature from the 2nd-level list (or 1d3 from 1st-level list).

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Warpriest 2 Antipaladin 2 Spiritualist 2 Elementalist Wizard 2
Necromancy

This spell causes any existing wounds that the target possesses to bleed profusely.

Class Levels:
Druid 1 Witch 2 Cleric 1 Shaman 2 Wizard 2 Sorcerer 2 Bloodrager 1 Antipaladin 2
Necromancy

Target suffers the effect of the poison in you.

Class Levels:
Wizard 3 Arcanist 3 Sorcerer 3 Antipaladin 2
Illusion

A shadowy afterimage trails behind the targeted weapon, potentially damaging foes even when the weapon misses.

Class Levels:
Bard 2 Magus 2 Witch 2 Wizard 2 Sorcerer 2 Antipaladin 2
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