Library / Spells / Antipaladin Spells

Antipaladin Level 3 Spells

An antipaladin gains the ability to cast a small number of divine spells drawn from the antipaladin spell list. Learn more about the Antipaladin class.

Transmutation

Drains 1 dose of venom from a poisonous creature and magically coats your weapon.

Class Levels:
Druid 3 Witch 3 Cleric 3 Ranger 3 Alchemist 3 Antipaladin 3
Evocation

You disrupt the conjuring energies within a summoned creature, causing it to violently explode.

Class Levels:
Witch 4 Cleric 3 Shaman 3 Wizard 3 Sorcerer 3 Summoner 2 Bloodrager 2 Antipaladin 3
Transmutation Polymorph

This spell functions as ancestral regression, except as noted above and as follows.

Class Levels:
Witch 2 Cleric 2 Medium 2 Wizard 3 Psychic 2 Sorcerer 3 Alchemist 2 Antipaladin 3
Necromancy

Control multiple zombies in human guise.

Class Levels:
Witch 5 Cleric 4 Shaman 4 Wizard 5 Sorcerer 5 Occultist 4 Warpriest 4 Antipaladin 3 Spiritualist 4
Enchantment Charm

Target takes a -10 penalty on Sense Motive checks and +10 to Bluff against it; lies become one step more believable.

Class Levels:
Bard 3 Witch 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Inquisitor 3 Antipaladin 3
Necromancy

Give a creature a bite attack and a hunger for its own kind's flesh.

Class Levels:
Witch 4 Cleric 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Warpriest 4 Antipaladin 3 Spiritualist 4
Illusion Figment

You create an illusion that takes the same space as a foe and mimics its movements perfectly.

Class Levels:
Magus 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 3 Occultist 4 Antipaladin 3
Necromancy

Touch attack, 2d8 damage +1/level (max +10).

Class Levels:
Witch 2 Cleric 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 Antipaladin 3 Spiritualist 2
Transmutation

You curse a creature so one set of its limbs (typically its arms, legs, or wings) shrivels in size.

Class Levels:
Witch 3 Cleric 3 Medium 2 Shaman 3 Wizard 4 Sorcerer 4 Mesmerist 3 Occultist 3 Bloodrager 4 Antipaladin 3 Spiritualist 4
Illusion Glamer

You cause the target to become invisible and silent, but only to his allies.

Class Levels:
Bard 3 Skald 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 Antipaladin 3
Conjuration Teleportation

Teleports a friend out of a grapple.

Class Levels:
Paladin 3 Inquisitor 4 Antipaladin 3
Divination

You can see invisible creatures and objects within 30 feet of you.

Class Levels:
Paladin 3 Inquisitor 4 Antipaladin 3
Necromancy

You point out your target's faults and failures, staggering the target for 1 round.

Class Levels:
Paladin 3 Inquisitor 4 Antipaladin 3
Abjuration

10-ft. emanation grants +2 AC and saves vs. good, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3
Abjuration

10-ft. emanation grants +2 AC and saves vs. law, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3
Transmutation

Weapon gains +1 bonus/four levels (max +5).

Class Levels:
Magus 3 Cleric 4 Oracle 4 Shaman 4 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 4 Bloodrager 3 Inquisitor 3 Antipaladin 3
Abjuration

Hides subject from divination, scrying.

Class Levels:
Hunter 4 Medium 2 Ranger 4 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Mesmerist 3 Inquisitor 3 Antipaladin 3 Investigator 3 Spiritualist 3
Illusion Phantasm

Forces target to relive recent damage, dealing 1d6/level (max 10d6) unpreventable damage.

Class Levels:
Bard 4 Witch 3 Shaman 4 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Antipaladin 3
Necromancy

If a creature successfully takes the item targeted by this spell while you are holding, wearing, or wielding it, the creature must attempt a Will save.

Class Levels:
Witch 4 Occultist 3 Inquisitor 3 Antipaladin 3 Spiritualist 3
Transmutation

Wards armor to animate into a Medium combatant when its wearer is knocked unconscious.

Class Levels:
Magus 4 Witch 3 Cleric 4 Medium 4 Shaman 3 Wizard 4 Paladin 3 Sorcerer 4 Occultist 4 Antipaladin 3 Spiritualist 3
Necromancy

Forces attackers to roll damage twice take higher, but failing a save demoralizes them.

Class Levels:
Magus 4 Witch 4 Cleric 3 Oracle 3 Wizard 4 Sorcerer 4 Bloodrager 4 Inquisitor 3 Antipaladin 3
Evocation

Send forth a wave of flames screaming with the agony of the damned.

Class Levels:
Cleric 3 Warpriest 3 Antipaladin 3
Conjuration Healing

You can cast this spell only when you have fewer than one-quarter of your total hit points.

Class Levels:
Cleric 3 Ranger 3 Paladin 3 Inquisitor 3 Antipaladin 3
Illusion Glamer

Upon casting this spell, you turn invisible, as per the invisibility spell, and you choose a second target.

Class Levels:
Bard 3 Magus 3 Wizard 3 Sorcerer 3 Summoner 3 Alchemist 3 Inquisitor 3 Antipaladin 3
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