Library / Spells / Antipaladin Spells

Antipaladin Spells

An antipaladin gains the ability to cast a small number of divine spells drawn from the antipaladin spell list. Learn more about the Antipaladin class.

Necromancy

You smear a handful of your own blood across your chest, causing one writhing tentacle per caster level to burst forth.

Class Levels:
Witch 5 Cleric 5 Shaman 5 Wizard 5 Sorcerer 5 Summoner 4 Antipaladin 4
Necromancy

When a target is harmed, so is the target's relative.

Class Levels:
Druid 5 Witch 5 Cleric 5 Hunter 5 Shaman 5 Psychic 5 Warpriest 5 Inquisitor 5 Antipaladin 4
Necromancy

Cause yourself and enemies to bleed.

Class Levels:
Witch 2 Cleric 2 Medium 1 Wizard 2 Psychic 2 Sorcerer 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2
Necromancy

Whenever this spell's target hits a creature with a ranged weapon that successfully deals piercing or slashing damage, the struck creature takes 1 point of bleed damage.

Class Levels:
Magus 3 Witch 4 Ranger 3 Shaman 4 Wizard 4 Sorcerer 4 Inquisitor 3 Antipaladin 3
Necromancy

Momentarily control a living or undead creature's skeleton.

Class Levels:
Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 1 Spiritualist 2
Transmutation

Temporarily gain the effects of a corrupted creature's manifestations.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Medium 2 Shaman 4 Psychic 4 Occultist 3 Warpriest 4 Antipaladin 2
Transmutation

This spell weakens the bonds of existence, and reduces the hardness of any non-magical surface within its area of effect by 2 per caster level.

Class Levels:
Druid 2 Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Inquisitor 2 Antipaladin 2
Transmutation

Subject gains +4 to Str for 1 min./level.

Class Levels:
Adept 2 Druid 2 Magus 2 Cleric 2 Hunter 2 Medium 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2
Abjuration

You toss several adamantine bullets into the air, which then hover protectively nearby and intercept firearm attacks targeting you.

Class Levels:
Bard 2 Skald 2 Witch 2 Hunter 2 Ranger 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Inquisitor 2 Antipaladin 2
Transmutation

You gain increased speed, and your movement ignores attacks of opportunity and allows you to move through the space of creatures larger than you are.

Class Levels:
Magus 3 Hunter 3 Medium 3 Ranger 3 Paladin 3 Psychic 3 Alchemist 3 Bloodrager 3 Inquisitor 3 Antipaladin 3 Investigator 3
Necromancy

A creature of 5 HD or less flees for 1d4 rounds.

Class Levels:
Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 Spiritualist 1
Illusion Shadow

Create an area of semi-real gore.

Class Levels:
Witch 5 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 5 Warpriest 5 Antipaladin 3
Transmutation Polymorph

You steal the target's face, transforming yourself into a flawless imitation of it.

Class Levels:
Bard 3 Druid 4 Witch 3 Shaman 4 Wizard 4 Sorcerer 4 Alchemist 3 Inquisitor 3 Antipaladin 3
Transmutation Polymorph

This spell functions as claim identity, except it transforms its target into a helpless, inanimate porcelain mask for the spell's duration.

Class Levels:
Bard 5 Druid 6 Witch 5 Shaman 6 Wizard 6 Sorcerer 6 Alchemist 5 Inquisitor 5 Antipaladin 4
Illusion Glamer

This spell forms an invisible bubble that filters all speech coming from inside the affected area so that creatures outside hear a completely different version of the conversation.

Class Levels:
Bard 1 Witch 1 Cleric 1 Wizard 1 Sorcerer 1 Inquisitor 1 Antipaladin 1
Illusion Shadow

You wrap yourself in a protective mantle of semireal shadow.

Class Levels:
Bard 5 Skald 5 Wizard 5 Arcanist 5 Sorcerer 5 Mesmerist 5 Antipaladin 4
Transmutation

You turn up to three coins into deadly projectiles that gain the velocity of a bullet when thrown.

Class Levels:
Bard 1 Magus 1 Wizard 1 Sorcerer 1 Alchemist 1 Bloodrager 1 Antipaladin 1
Enchantment Compulsion

One subject obeys a command for 1 round.

Class Levels:
Adept 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Psychic 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Antipaladin 1
Conjuration Teleportation

You trade places with the other target, teleporting as if you were both affected by dimension door.

Class Levels:
Druid 5 Witch 5 Hunter 4 Ranger 4 Shaman 5 Wizard 5 Paladin 4 Sorcerer 5 Antipaladin 4
Necromancy

This spell functions as bestow curse, except that you must state a condition under which the curse is broken, ending its effect.

Class Levels:
Witch 4 Cleric 4 Medium 3 Shaman 4 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 3 Occultist 4 Warpriest 4 Inquisitor 4 Antipaladin 4 Spiritualist 5
Abjuration

You must cast this spell immediately before casting another spell on the same creature, eliciting a promise or warning against a behavior and binding the target to the paired spell.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Paladin 1 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2 Antipaladin 1
Necromancy

Infects subject with chosen disease.

Class Levels:
Adept 3 Druid 3 Cleric 3 Hunter 3 Oracle 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Bloodrager 4 Antipaladin 3
Abjuration

Protects creature against damage from alignment-based attacks.

Class Levels:
Paladin 2 Inquisitor 2 Antipaladin 2
Enchantment Compulsion

You instill overwhelming avarice in the targets and impel them toward a wild spree of larceny.

Class Levels:
Bard 5 Skald 5 Wizard 7 Psychic 7 Sorcerer 7 Mesmerist 5 Antipaladin 4
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