Transmutation
You infuse the target with power from the Abyss, granting it the fiendish creature simple template.
Class Levels:
Witch 4
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Antipaladin 2
Necromancy
You channel a fell curse through your glare.
Class Levels:
Witch 3
Wizard 3
Sorcerer 3
Antipaladin 3
Illusion
Glamer
This spell functions as disguise self, except as a swift action you can alter the disguise (within the limitations of disguise self).
Class Levels:
Bard 3
Skald 3
Witch 3
Medium 3
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 3
Mesmerist 3
Inquisitor 3
Antipaladin 3
Investigator 3
Illusion
Phantasm
With a word and a gesture, you instill such apprehension about attacking you in your target that doing so causes it mental distress and pain.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Psychic 3
Warpriest 3
Inquisitor 3
Antipaladin 2
Conjuration
Summoning
You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell.
Class Levels:
Bard 2
Druid 2
Witch 2
Cleric 2
Ranger 2
Wizard 2
Sorcerer 2
Summoner 2
Antipaladin 2
Transmutation
Polymorph
The target drow transforms into a surface elf.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Alchemist 2
Warpriest 2
Antipaladin 3
Investigator 2
Enchantment
Compulsion
You instill the target animal with a general purpose (see the Handle Animal skill), which can be any purpose except combat training-fighting, guarding, heavy labor, hunting, performance, or riding.
Class Levels:
Bard 2
Druid 2
Skald 2
Witch 1
Hunter 1
Ranger 1
Shaman 2
Paladin 1
Inquisitor 1
Antipaladin 1
Necromancy
Creates undead skeletons and zombies.
Class Levels:
Adept 3
Cleric 3
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Antipaladin 3
Spiritualist 3
Conjuration
Summoning
You summon a school of (min(6,1+(CASTERLEVEL/3))) hippocampi (Bestiary 2 p155) to serve as combat-trained mounts.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Shaman 2
Paladin 2
Summoner 2
Antipaladin 2
Enchantment
Compulsion
Enemies take -1 on attack rolls and saves vs. fear.
Class Levels:
Cleric 1
Oracle 1
Shaman 1
Mesmerist 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Abjuration
You imbue a weapon with the power to drive foes back.
Class Levels:
Magus 5
Medium 4
Shaman 5
Wizard 5
Paladin 4
Sorcerer 5
Summoner 5
Bloodrager 4
Inquisitor 5
Antipaladin 4
Spiritualist 5
Conjuration
Summoning
Hellish chains attack and cause a target to become shaken.
Class Levels:
Cleric 1
Shaman 1
Summoner 1
Occultist 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Enchantment
Compulsion
You are transformed into a single-minded force of destruction.
Class Levels:
Witch 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Alchemist 3
Warpriest 4
Inquisitor 3
Antipaladin 3
Investigator 3
Abjuration
You transfer one or more of your paladin or antipaladin auras (such as aura of courage and aura of resolve) to another creature.
Class Levels:
Paladin 3
Antipaladin 3
Necromancy
-6 to an ability score; -4 on attack rolls, saves, and checks; or 50% chance of losing each action.
Class Levels:
Adept 3
Witch 3
Cleric 3
Medium 2
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Warpriest 3
Bloodrager 4
Antipaladin 3
Spiritualist 3
Enchantment
Compulsion
Grants a creature proficiency in a single weapon for short period of time.
Class Levels:
Magus 2
Witch 2
Cleric 2
Medium 2
Oracle 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Investigator 2
Necromancy
This spell is available to followers of the Horseman of War.
Class Levels:
Cleric 3
Ranger 3
Wizard 3
Sorcerer 3
Antipaladin 3
Transmutation
Antipaladin fiendish weapon gains ghost touch and can harm good foes or transfer damage.
Class Levels:
Antipaladin 3
Conjuration
Creation
You summon an insubstantial spirit of force that resembles a cloudy vapor hovering around your fists or any melee weapons you wield.
Class Levels:
Magus 1
Wizard 2
Paladin 2
Sorcerer 2
Summoner 2
Antipaladin 2
Enchantment
Compulsion
Compel adjacent animal companion or familiar to take an incoming attack or spell in your place.
Class Levels:
Druid 3
Witch 3
Hunter 3
Ranger 3
Wizard 3
Sorcerer 3
Antipaladin 2
Necromancy
Makes subject blind or deaf.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 3
Oracle 3
Shaman 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 3
Bloodrager 2
Antipaladin 2
Spiritualist 3
Necromancy
The target creature dies if it fails a Fortitude saving throw and its Hit Dice are no more than half your caster level.
Class Levels:
Cleric 4
Wizard 4
Sorcerer 4
Warpriest 4
Antipaladin 4
Transmutation
The target gains a 5-foot-radius aura that causes the blood of creatures in that area to ignite upon contact with air.
Class Levels:
Magus 2
Witch 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 1
Investigator 2
Transmutation
You greatly magnify the target's ability to smell the presence of blood.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Antipaladin 2
Investigator 3