Enchantment
Compulsion
You instill overwhelming avarice in the target and impel them toward a wild spree of larceny.
Class Levels:
Mesmerist 1
Antipaladin 1
Conjuration
Teleportation
Sense creatures suffering from fear, then teleport close to them.
Class Levels:
Magus 6
Witch 6
Cleric 6
Shaman 6
Wizard 6
Psychic 6
Sorcerer 6
Warpriest 6
Inquisitor 6
Antipaladin 4
Necromancy
Imbues a flask of water with negative energy, creating unholy water.
Class Levels:
Cleric 1
Oracle 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Necromancy
You curse the target, making it incredibly unlucky.
Class Levels:
Witch 3
Cleric 3
Shaman 3
Wizard 4
Sorcerer 4
Bloodrager 4
Antipaladin 3
Spiritualist 3
Enchantment
Compulsion
You curse the target with the inability to sell, barter, or give away any item it owns, other than ordinary currency, for as long as the spell remains in effect.
Class Levels:
Witch 2
Shaman 2
Mesmerist 2
Antipaladin 2
Necromancy
You touch a piece of treasure or container filled with treasure and place a terrible curse upon it, choosing from any option available with bestow curse.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Bloodrager 4
Antipaladin 3
Spiritualist 3
Evocation
You create either up to four spheres of darkness that each reduce the illumination level by one step within a 20-foot-radius, or one dimly lit, vaguely humanoid shape.
Class Levels:
Bard 1
Magus 1
Witch 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Antipaladin 1
Spiritualist 1
Illusion
Shadow
You communicate through the shadows of one or more targets within range.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Wizard 2
Sorcerer 2
Summoner 2
Warpriest 2
Antipaladin 1
Evocation
20-ft. radius of supernatural shadow.
Class Levels:
Bard 2
Adept 2
Magus 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Transmutation
See 60 ft. in total darkness.
Class Levels:
Hunter 3
Ranger 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Antipaladin 2
Investigator 2
Transmutation
As darkvision, but you may divide the duration among creatures touched.
Class Levels:
Hunter 4
Ranger 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Antipaladin 3
Investigator 3
Transmutation
See 120 ft. in total darkness.
Class Levels:
Hunter 4
Medium 4
Ranger 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Alchemist 4
Antipaladin 4
Investigator 4
Illusion
Figment
An illusory duplicate of you steps clumsily into an adjacent square, presenting a tempting target before winking out of existence.
Class Levels:
Bard 1
Magus 1
Witch 1
Shaman 1
Wizard 1
Sorcerer 1
Antipaladin 1
Necromancy
You reshape the substance of a willing undead creature to resemble a living, breathing creature of the same size.
Class Levels:
Witch 5
Cleric 5
Wizard 5
Sorcerer 5
Antipaladin 4
Necromancy
Your might increases with every kill you make.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Necromancy
Uses a slain target's life energy to summon a Small fire elemental.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Necromancy
Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Antipaladin 1
Spiritualist 2
Illusion
Glamer
You subtly alter both the target's aura and subtle cues in its body language, tone of voice, and word choice, which makes everything that the target says seem to be a lie.
Class Levels:
Bard 4
Skald 4
Witch 5
Medium 3
Psychic 4
Mesmerist 4
Inquisitor 4
Antipaladin 3
Necromancy
A target can safely remove its head.
Class Levels:
Witch 5
Cleric 5
Wizard 5
Psychic 6
Sorcerer 5
Alchemist 4
Warpriest 5
Antipaladin 4
Investigator 4
Spiritualist 4
Evocation
Object sheds shadows in 60-ft. radius.
Class Levels:
Adept 3
Cleric 3
Oracle 3
Shaman 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Abjuration
As sanctify armor, but gain DR 5/good when using judgment or smite.
Class Levels:
Inquisitor 4
Antipaladin 3
Enchantment
Compulsion
Make a creature give you an object it's holding.
Class Levels:
Bard 2
Skald 2
Witch 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 1
Inquisitor 2
Antipaladin 1
Evocation
Fills area with negative energy; aids undead.
Class Levels:
Cleric 2
Oracle 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Conjuration
Creation
You create a one-handed object that you might expect to see in your current surroundings, which you can then use as an improvised weapon.
Class Levels:
Bard 1
Magus 1
Skald 1
Cleric 1
Hunter 1
Ranger 1
Wizard 1
Sorcerer 1
Occultist 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1