Library / Spells / Antipaladin Spells

Antipaladin Spells

An antipaladin gains the ability to cast a small number of divine spells drawn from the antipaladin spell list. Learn more about the Antipaladin class.

Divination

This spell functions as detect thoughts except that you sense significant anxieties of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.

Class Levels:
Bard 3 Skald 3 Witch 3 Cleric 3 Medium 2 Wizard 3 Paladin 3 Psychic 2 Sorcerer 3 Mesmerist 2 Warpriest 3 Inquisitor 3 Antipaladin 2 Spiritualist 3
Divination

This spell functions as per detect thoughts, except you sense significant desires of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.

Class Levels:
Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Wizard 3 Paladin 3 Psychic 2 Sorcerer 3 Mesmerist 3 Warpriest 3 Inquisitor 3 Antipaladin 2 Spiritualist 3
Divination

Detects poison in a creature or object.

Class Levels:
Druid 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Ranger 1 Shaman 0 Wizard 0 Paladin 1 Psychic 0 Arcanist 0 Sorcerer 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Antipaladin 1
Divination

You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).

Class Levels:
Druid 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Paladin 1 Warpriest 1 Inquisitor 1 Antipaladin 1
Enchantment Compulsion

This spell allows your companion or familiar to intercept any attack that targets you, including those that do not require attack rolls (e.g., chain lightning, hold monster, and magic missile).

Class Levels:
Druid 5 Witch 5 Wizard 5 Sorcerer 5 Antipaladin 4
Transmutation

This spell gives you the power to turn one melee weapon in your hand into a two-dimensional object with length and height but no width.

Class Levels:
Magus 5 Cleric 6 Wizard 6 Paladin 4 Sorcerer 6 Bloodrager 4 Inquisitor 5 Antipaladin 4
Illusion Glamer

Changes your appearance.

Class Levels:
Bard 1 Skald 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Inquisitor 1 Antipaladin 1 Investigator 1
Abjuration

+4 against attacks by good creatures.

Class Levels:
Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 Antipaladin 4
Abjuration

+4 against attacks by lawful creatures.

Class Levels:
Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 Antipaladin 4
Abjuration

Cancels one magical spell or effect.

Class Levels:
Bard 3 Druid 4 Magus 3 Skald 3 Witch 3 Cleric 3 Hunter 4 Medium 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Mesmerist 3 Warpriest 3 Inquisitor 3 Antipaladin 3 Spiritualist 3
Abjuration

The target has her link with her bonded creature temporarily severed.

Class Levels:
Bard 3 Witch 2 Wizard 2 Sorcerer 2 Inquisitor 3 Antipaladin 2
Necromancy

One subject takes -2 on attack rolls, damage rolls, saves, and checks.

Class Levels:
Cleric 1 Oracle 1 Shaman 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Antipaladin 1 Spiritualist 1
Conjuration Creation

You create a semi-living intelligent draconic servant that loyally obeys and serves you.

Class Levels:
Wizard 3 Paladin 3 Psychic 3 Sorcerer 3 Summoner 3 Occultist 3 Bloodrager 3 Antipaladin 3 Spiritualist 3
Enchantment

You surround yourself with a palpable aura of draconic fear and dread.

Class Levels:
Bard 3 Witch 3 Cleric 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Bloodrager 3 Inquisitor 3 Antipaladin 3
Transmutation

Drains 1 dose of venom from a poisonous creature and magically coats your weapon.

Class Levels:
Druid 3 Witch 3 Cleric 3 Ranger 3 Alchemist 3 Antipaladin 3
Transmutation

Subject gains +4 to Cha for 1 min./level.

Class Levels:
Bard 2 Skald 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Warpriest 2 Bloodrager 2 Antipaladin 2 Investigator 2
Necromancy

You cut out an enemy's heart and consume it, absorbing that enemy's power as your own.

Class Levels:
Adept 2 Witch 2 Cleric 2 Oracle 2 Warpriest 2 Antipaladin 2
Transmutation

When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack rolls, and a +2 bonus on damage rolls.

Class Levels:
Druid 1 Magus 1 Witch 1 Wizard 1 Sorcerer 1 Summoner 1 Alchemist 1 Antipaladin 1
Transmutation

You gain darkvision, the ability to see 60 feet even in total darkness, including that created by deeper darkness.

Class Levels:
Wizard 4 Psychic 4 Sorcerer 4 Alchemist 4 Antipaladin 4 Investigator 4
Transmutation

You change outfits or create a disguise out of materials you are wearing or carrying (potentially including a disguise kit).

Class Levels:
Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1
Transmutation Polymorph

Transforms target's face into a monstrous visage, granting a +4 bonus on Intimidate checks.

Class Levels:
Druid 1 Cleric 1 Oracle 1 Wizard 1 Sorcerer 1 Bloodrager 1 Antipaladin 1
Transmutation

You curse the target with a disfiguring or painful mutation.

Class Levels:
Witch 2 Cleric 3 Shaman 3 Wizard 4 Sorcerer 4 Antipaladin 2 Spiritualist 3
Necromancy

Subjects within cone flee for 1 round/level.

Class Levels:
Bard 3 Skald 3 Witch 4 Shaman 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Mesmerist 3 Bloodrager 4 Inquisitor 4 Antipaladin 4
Transmutation

Each target that fails its saving throw gains light blindness, as per the universal monster rule.

Class Levels:
Druid 2 Witch 2 Cleric 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Occultist 2 Bloodrager 1 Inquisitor 2 Antipaladin 1
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