Evocation
You disrupt the conjuring energies within a summoned creature, causing it to violently explode.
Class Levels:
Witch 4
Cleric 3
Shaman 3
Wizard 3
Sorcerer 3
Summoner 2
Bloodrager 2
Antipaladin 3
Transmutation
Polymorph
This spell functions as ancestral regression, except as noted above and as follows.
Class Levels:
Witch 2
Cleric 2
Medium 2
Wizard 3
Psychic 2
Sorcerer 3
Alchemist 2
Antipaladin 3
Conjuration
Teleportation
DESCRIPTION You cheat the laws of time and enter into combat before reverting back to your original position.
Class Levels:
Bard 4
Magus 4
Medium 4
Wizard 5
Paladin 4
Psychic 5
Sorcerer 5
Alchemist 4
Occultist 4
Bloodrager 4
Inquisitor 4
Antipaladin 4
Necromancy
Control a zombie in human guise.
Class Levels:
Witch 4
Cleric 3
Shaman 3
Wizard 4
Sorcerer 4
Occultist 3
Warpriest 3
Antipaladin 2
Spiritualist 3
Necromancy
Control multiple zombies in human guise.
Class Levels:
Witch 5
Cleric 4
Shaman 4
Wizard 5
Sorcerer 5
Occultist 4
Warpriest 4
Antipaladin 3
Spiritualist 4
Transmutation
You cast this spell on one or more gold pieces, which make those who have them more vulnerable to your magics.
Class Levels:
Bard 1
Witch 2
Shaman 2
Wizard 2
Psychic 1
Sorcerer 2
Alchemist 1
Mesmerist 1
Occultist 2
Antipaladin 1
Enchantment
Compulsion
Cause creatures to hate one type of creature.
Class Levels:
Psychic 6
Mesmerist 5
Inquisitor 5
Antipaladin 4
Spiritualist 5
Necromancy
This spell plants a seed of supernatural fear deep in a subject's mind, causing self-doubt, stuttering, and evasiveness.
Class Levels:
Bard 2
Witch 3
Shaman 2
Psychic 2
Mesmerist 2
Inquisitor 2
Antipaladin 2
Spiritualist 2
Necromancy
You awaken an unnatural hunger in the target, compelling it to fall upon a nearby helpless or dead humanoid creature and begin eating its flesh.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Wizard 2
Sorcerer 2
Antipaladin 2
Necromancy
Cause a corpse to grab or trip a foe.
Class Levels:
Witch 1
Cleric 1
Shaman 1
Wizard 1
Sorcerer 1
Occultist 1
Warpriest 1
Antipaladin 1
Spiritualist 1
Conjuration
Teleportation
This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the same size and general shape as you.
Class Levels:
Magus 1
Cleric 1
Wizard 1
Paladin 1
Sorcerer 1
Occultist 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Enchantment
Charm
Target takes a -10 penalty on Sense Motive checks and +10 to Bluff against it; lies become one step more believable.
Class Levels:
Bard 3
Witch 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Inquisitor 3
Antipaladin 3
Transmutation
You render the affected creature supernaturally delicious, making it the preferred target for animalistic monsters, as well as biting insects, stray animals, and vermin.
Class Levels:
Druid 3
Witch 3
Shaman 3
Bloodrager 2
Antipaladin 2
Divination
You grant the touched target the ability to ascertain the weaknesses of foes.
Class Levels:
Cleric 2
Inquisitor 2
Antipaladin 1
Divination
This spell functions like halfling vengeance, except that it affects multiple creatures.
Class Levels:
Cleric 7
Inquisitor 6
Antipaladin 4
Divination
You touch a creature and temporarily absorb its knowledge for yourself.
Class Levels:
Bard 4
Witch 4
Wizard 4
Psychic 4
Sorcerer 4
Alchemist 4
Mesmerist 4
Inquisitor 4
Antipaladin 4
Necromancy
This potent curse weighs upon the target's soul, hastening a living creature's journey to Purgatory upon death or weakening an undead creature's animating force.
Class Levels:
Druid 5
Witch 5
Cleric 5
Wizard 6
Sorcerer 6
Inquisitor 4
Antipaladin 4
Spiritualist 4
Enchantment
As part of casting this spell, you can attempt a single Intimidate check to make the target act friendly to you.
Class Levels:
Bard 2
Skald 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Inquisitor 2
Antipaladin 1
Necromancy
Causes positive or negative healing effects on the target to recover only half hit points.
Class Levels:
Witch 3
Cleric 3
Wizard 3
Paladin 2
Sorcerer 3
Antipaladin 2
Abjuration
Floating weapons protect you and make ranged attacks.
Class Levels:
Cleric 1
Paladin 1
Warpriest 1
Inquisitor 1
Antipaladin 1
Illusion
Glamer
Renders weapon or ammunition invisible, granting +20 to conceal and +5 on feint checks.
Class Levels:
Bard 2
Magus 2
Wizard 2
Sorcerer 2
Summoner 2
Alchemist 2
Inquisitor 2
Antipaladin 2
Illusion
Glamer
The target's wounds to seem to disappear.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Occultist 1
Inquisitor 1
Antipaladin 1
Transmutation
Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh, accompanied by a disgusting sucking sound.
Class Levels:
Magus 1
Ranger 1
Wizard 1
Sorcerer 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Enchantment
Compulsion
Paralyzes one humanoid for 1 round/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Mesmerist 2
Warpriest 2
Bloodrager 3
Inquisitor 2
Antipaladin 2