Library / Spells / Antipaladin Spells

Antipaladin Spells

An antipaladin gains the ability to cast a small number of divine spells drawn from the antipaladin spell list. Learn more about the Antipaladin class.

Evocation

You disrupt the conjuring energies within a summoned creature, causing it to violently explode.

Class Levels:
Witch 4 Cleric 3 Shaman 3 Wizard 3 Sorcerer 3 Summoner 2 Bloodrager 2 Antipaladin 3
Transmutation Polymorph

This spell functions as ancestral regression, except as noted above and as follows.

Class Levels:
Witch 2 Cleric 2 Medium 2 Wizard 3 Psychic 2 Sorcerer 3 Alchemist 2 Antipaladin 3
Conjuration Teleportation

DESCRIPTION You cheat the laws of time and enter into combat before reverting back to your original position.

Class Levels:
Bard 4 Magus 4 Medium 4 Wizard 5 Paladin 4 Psychic 5 Sorcerer 5 Alchemist 4 Occultist 4 Bloodrager 4 Inquisitor 4 Antipaladin 4
Necromancy

Control a zombie in human guise.

Class Levels:
Witch 4 Cleric 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 3 Antipaladin 2 Spiritualist 3
Necromancy

Control multiple zombies in human guise.

Class Levels:
Witch 5 Cleric 4 Shaman 4 Wizard 5 Sorcerer 5 Occultist 4 Warpriest 4 Antipaladin 3 Spiritualist 4
Transmutation

You cast this spell on one or more gold pieces, which make those who have them more vulnerable to your magics.

Class Levels:
Bard 1 Witch 2 Shaman 2 Wizard 2 Psychic 1 Sorcerer 2 Alchemist 1 Mesmerist 1 Occultist 2 Antipaladin 1
Enchantment Compulsion

Cause creatures to hate one type of creature.

Class Levels:
Psychic 6 Mesmerist 5 Inquisitor 5 Antipaladin 4 Spiritualist 5
Necromancy

This spell plants a seed of supernatural fear deep in a subject's mind, causing self-doubt, stuttering, and evasiveness.

Class Levels:
Bard 2 Witch 3 Shaman 2 Psychic 2 Mesmerist 2 Inquisitor 2 Antipaladin 2 Spiritualist 2
Necromancy

You awaken an unnatural hunger in the target, compelling it to fall upon a nearby helpless or dead humanoid creature and begin eating its flesh.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 Antipaladin 2
Necromancy

Cause a corpse to grab or trip a foe.

Class Levels:
Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Occultist 1 Warpriest 1 Antipaladin 1 Spiritualist 1
Conjuration Teleportation

This spell teleports the suit of armor you are wearing off of your body and onto an ally within range; the target must be the same size and general shape as you.

Class Levels:
Magus 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Occultist 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Enchantment Charm

Target takes a -10 penalty on Sense Motive checks and +10 to Bluff against it; lies become one step more believable.

Class Levels:
Bard 3 Witch 3 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Inquisitor 3 Antipaladin 3
Transmutation

You render the affected creature supernaturally delicious, making it the preferred target for animalistic monsters, as well as biting insects, stray animals, and vermin.

Class Levels:
Druid 3 Witch 3 Shaman 3 Bloodrager 2 Antipaladin 2
Divination

You grant the touched target the ability to ascertain the weaknesses of foes.

Class Levels:
Cleric 2 Inquisitor 2 Antipaladin 1
Divination

This spell functions like halfling vengeance, except that it affects multiple creatures.

Class Levels:
Cleric 7 Inquisitor 6 Antipaladin 4
Divination

You touch a creature and temporarily absorb its knowledge for yourself.

Class Levels:
Bard 4 Witch 4 Wizard 4 Psychic 4 Sorcerer 4 Alchemist 4 Mesmerist 4 Inquisitor 4 Antipaladin 4
Necromancy

This potent curse weighs upon the target's soul, hastening a living creature's journey to Purgatory upon death or weakening an undead creature's animating force.

Class Levels:
Druid 5 Witch 5 Cleric 5 Wizard 6 Sorcerer 6 Inquisitor 4 Antipaladin 4 Spiritualist 4
Enchantment

As part of casting this spell, you can attempt a single Intimidate check to make the target act friendly to you.

Class Levels:
Bard 2 Skald 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Inquisitor 2 Antipaladin 1
Necromancy

Causes positive or negative healing effects on the target to recover only half hit points.

Class Levels:
Witch 3 Cleric 3 Wizard 3 Paladin 2 Sorcerer 3 Antipaladin 2
Abjuration

Floating weapons protect you and make ranged attacks.

Class Levels:
Cleric 1 Paladin 1 Warpriest 1 Inquisitor 1 Antipaladin 1
Illusion Glamer

Renders weapon or ammunition invisible, granting +20 to conceal and +5 on feint checks.

Class Levels:
Bard 2 Magus 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2 Inquisitor 2 Antipaladin 2
Illusion Glamer

The target's wounds to seem to disappear.

Class Levels:
Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Occultist 1 Inquisitor 1 Antipaladin 1
Transmutation

Upon casting this spell, a light or one-handed melee weapon in your hand melds with your flesh, accompanied by a disgusting sucking sound.

Class Levels:
Magus 1 Ranger 1 Wizard 1 Sorcerer 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Enchantment Compulsion

Paralyzes one humanoid for 1 round/level.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 3 Psychic 2 Arcanist 3 Sorcerer 3 Mesmerist 2 Warpriest 2 Bloodrager 3 Inquisitor 2 Antipaladin 2
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