Abjuration
Exist comfortably in hot or cold regions.
Class Levels:
Adept 1
Druid 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Shaman 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Warpriest 1
Bloodrager 1
Investigator 1
Spiritualist 1
Abjuration
As endure elements, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Alchemist 3
Warpriest 2
Investigator 3
Transmutation
Allows you to telekinetically use a creature as a weapon.
Class Levels:
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Spiritualist 6
Necromancy
Subject gains 2d4 negative levels.
Class Levels:
Cleric 9
Oracle 9
Shaman 9
Wizard 9
Arcanist 9
Sorcerer 9
Transmutation
A Large siege engine deals energy damage that you designate with other effects depending on the type of energy you choose.
Class Levels:
Wizard 5
Arcanist 5
Sorcerer 5
Summoner 5
Transmutation
As energy siege shot, but you can affect any size siege engine.
Class Levels:
Wizard 6
Arcanist 6
Sorcerer 6
Summoner 6
Necromancy
Subject gains 1d4 negative levels.
Class Levels:
Witch 4
Wizard 4
Arcanist 4
Sorcerer 4
Mesmerist 4
Bloodrager 4
Spiritualist 4
Transmutation
Humanoid creature doubles in size.
Class Levels:
Magus 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Investigator 1
Transmutation
1 humanoid creature/level doubles in size.
Class Levels:
Magus 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Bloodrager 4
Transmutation
Transfers your consciousness to an object bearing your likeness.
Class Levels:
Bard 2
Skald 2
Cleric 3
Medium 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 2
Warpriest 3
Transmutation
You designate an aboveground area and send it deep within the earth.
Class Levels:
Druid 8
Shaman 8
Wizard 8
Arcanist 8
Sorcerer 8
Enchantment
Compulsion
Targets steal from or disarm others.
Class Levels:
Bard 4
Skald 4
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Mesmerist 4
Necromancy
Infect a subject with a highly contagious disease.
Class Levels:
Druid 6
Witch 6
Cleric 6
Hunter 6
Oracle 6
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 6
Transmutation
Mundane or magical writing vanishes.
Class Levels:
Bard 1
Skald 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Transmutation
Acid boils burst when you are attacked.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Abjuration
You place a ward on an area that notifies you when a creature exits it.
Class Levels:
Bard 2
Skald 2
Hunter 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Occultist 2
Inquisitor 2
Spiritualist 2
Abjuration
This ward grants you extra maneuverability when you avoid attacks against larger foes.
Class Levels:
Bard 2
Magus 2
Skald 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Inquisitor 2
Transmutation
You become ethereal for 1 round/level.
Class Levels:
Cleric 7
Oracle 7
Wizard 7
Psychic 6
Arcanist 7
Sorcerer 7
Summoner 5
Transmutation
Travel to Ethereal Plane with companions.
Class Levels:
Cleric 9
Oracle 9
Shaman 9
Wizard 9
Psychic 8
Arcanist 9
Sorcerer 9
Enchantment
Compulsion
Makes a creature friendly.
Class Levels:
Bard 6
Druid 8
Skald 6
Cleric 8
Oracle 8
Wizard 8
Psychic 8
Arcanist 8
Sorcerer 8
Mesmerist 6
Transmutation
Polymorph
Target takes Dex and Con damage.
Class Levels:
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Transmutation
Moves 5-ft. cubes of earth.
Class Levels:
Druid 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Elementalist Wizard 1
Transmutation
Your base speed increases by 30 ft.
Class Levels:
Bard 1
Magus 1
Skald 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Mesmerist 1
Bloodrager 1
Inquisitor 1
Investigator 1
Spiritualist 1
Abjuration
Wastes creatures' limited use magical ability.
Class Levels:
Wizard 7
Arcanist 7
Sorcerer 7