Library / Spells / Bard Spells

Bard Level 1 Spells

A bard casts arcane spells drawn from the bard spell list, casting any spell she knows without preparing it ahead of time. Learn more about the Bard class.

Conjuration

Arrow deals damage as your unarmed strike.

Class Levels:
Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1
Divination

Target gains knowledge of nobility, identifying heraldry and noble lineages with a +10 bonus.

Class Levels:
Bard 1 Skald 1 Cleric 2 Medium 1 Wizard 2 Paladin 1 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2
Transmutation

Target makes an Escape Artist check as an immediate action and gains a bonus on it.

Class Levels:
Bard 1 Druid 1 Skald 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Ranger 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Warpriest 1
Transmutation

The target's weight decreases by half.

Class Levels:
Bard 1 Magus 1 Cleric 1 Oracle 1 Wizard 1 Sorcerer 1 Summoner 1
Divination

This spell helps build community and ensure a shared vision for the future.

Class Levels:
Bard 1 Witch 1 Medium 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1
Enchantment Compulsion

Compels the target to look only at you for the duration of the spell.

Class Levels:
Bard 1 Magus 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Inquisitor 1
Divination

Observes a lock within 60 feet for 1 round to determine if it is open, closed, or jammed.

Class Levels:
Bard 1 Wizard 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1
Transmutation

Roll a d20 to designate a lucky number; whenever you roll that number on a d20, gain a +2 luck bonus or reroll.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Inquisitor 1
Divination

You gain a brief but incomplete understanding of one book's contents, equivalent to having skimmed its pages for 1 hour.

Class Levels:
Bard 1 Magus 1 Cleric 1 Wizard 1 Sorcerer 1
Illusion Glamer

Alters object's magic aura.

Class Levels:
Bard 1 Skald 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1
Illusion Glamer

Object speaks once when triggered.

Class Levels:
Bard 1 Skald 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 1
Enchantment

The target gains a perfect memory of the page you used as a focus component.

Class Levels:
Bard 1 Skald 1 Witch 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1
Enchantment

Subject forgets events back to last turn.

Class Levels:
Bard 1 Skald 1 Wizard 1 Arcanist 1 Sorcerer 1 Mesmerist 1
Illusion Phantasm

Target seeing its reflection hallucinates an assassin, becoming shaken and fascinated.

Class Levels:
Bard 1 Skald 1 Cleric 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1 Warpriest 1
Enchantment Compulsion

Doubles a morale bonus.

Class Levels:
Bard 1 Skald 1 Cleric 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Warpriest 1
Divination

The target instinctively knows the shortest, easiest, and fastest way through the wilderness.

Class Levels:
Bard 1 Druid 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Inquisitor 1
Illusion Glamer

Targeted creature may not positively influence anyone.

Class Levels:
Bard 1 Magus 1 Skald 1 Witch 1 Medium 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1
Necromancy

Your target's vision becomes impaired as if the light level were one step lower, treating bright light as normal light, normal light as dim light, and dim light as darkness.

Class Levels:
Bard 1 Witch 1 Cleric 2 Shaman 2 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Bloodrager 1 Antipaladin 1 Spiritualist 2
Abjuration

Masks object against scrying.

Class Levels:
Bard 1 Skald 1 Cleric 3 Oracle 3 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 1 Warpriest 3 Inquisitor 3 Spiritualist 3
Abjuration

You make the touched poison difficult to detect or identify.

Class Levels:
Bard 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Antipaladin 1 Investigator 1
Illusion Glamer

You alter the appearance of a door and disguise whether it is open or closed.

Class Levels:
Bard 1 Skald 1 Witch 1 Wizard 1 Sorcerer 1 Inquisitor 1
Abjuration

This spell creates one glowing rune of peace, plus one per 2 caster levels above 1st (to a maximum of five runes at 9th level).

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Paladin 1 Sorcerer 1 Inquisitor 1
Conjuration Healing

This spell temporarily converts even the deadliest poison affecting a creature into an intoxicating alcohol.

Class Levels:
Bard 1 Witch 1 Cleric 1 Oracle 1 Inquisitor 1
Divination

The target gains a +5 insight bonus on Perception checks to see through disguises.

Class Levels:
Bard 1 Witch 1 Cleric 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Inquisitor 1
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