Conjuration
Arrow deals damage as your unarmed strike.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Divination
Target gains knowledge of nobility, identifying heraldry and noble lineages with a +10 bonus.
Class Levels:
Bard 1
Skald 1
Cleric 2
Medium 1
Wizard 2
Paladin 1
Psychic 2
Sorcerer 2
Mesmerist 2
Occultist 2
Warpriest 2
Inquisitor 2
Transmutation
Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Class Levels:
Bard 1
Druid 1
Skald 1
Cleric 1
Hunter 1
Medium 1
Oracle 1
Ranger 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Warpriest 1
Transmutation
The target's weight decreases by half.
Class Levels:
Bard 1
Magus 1
Cleric 1
Oracle 1
Wizard 1
Sorcerer 1
Summoner 1
Divination
This spell helps build community and ensure a shared vision for the future.
Class Levels:
Bard 1
Witch 1
Medium 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Occultist 1
Enchantment
Compulsion
Compels the target to look only at you for the duration of the spell.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Inquisitor 1
Divination
Observes a lock within 60 feet for 1 round to determine if it is open, closed, or jammed.
Class Levels:
Bard 1
Wizard 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Transmutation
Roll a d20 to designate a lucky number; whenever you roll that number on a d20, gain a +2 luck bonus or reroll.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Wizard 1
Paladin 1
Sorcerer 1
Summoner 1
Inquisitor 1
Divination
You gain a brief but incomplete understanding of one book's contents, equivalent to having skimmed its pages for 1 hour.
Class Levels:
Bard 1
Magus 1
Cleric 1
Wizard 1
Sorcerer 1
Illusion
Glamer
Alters object's magic aura.
Class Levels:
Bard 1
Skald 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Illusion
Glamer
Object speaks once when triggered.
Class Levels:
Bard 1
Skald 1
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 1
Enchantment
The target gains a perfect memory of the page you used as a focus component.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Enchantment
Subject forgets events back to last turn.
Class Levels:
Bard 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Illusion
Phantasm
Target seeing its reflection hallucinates an assassin, becoming shaken and fascinated.
Class Levels:
Bard 1
Skald 1
Cleric 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Occultist 1
Warpriest 1
Enchantment
Compulsion
Doubles a morale bonus.
Class Levels:
Bard 1
Skald 1
Cleric 1
Oracle 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Warpriest 1
Divination
The target instinctively knows the shortest, easiest, and fastest way through the wilderness.
Class Levels:
Bard 1
Druid 1
Witch 1
Hunter 1
Ranger 1
Shaman 1
Inquisitor 1
Illusion
Glamer
Targeted creature may not positively influence anyone.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Necromancy
Your target's vision becomes impaired as if the light level were one step lower, treating bright light as normal light, normal light as dim light, and dim light as darkness.
Class Levels:
Bard 1
Witch 1
Cleric 2
Shaman 2
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Bloodrager 1
Antipaladin 1
Spiritualist 2
Abjuration
Masks object against scrying.
Class Levels:
Bard 1
Skald 1
Cleric 3
Oracle 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 1
Warpriest 3
Inquisitor 3
Spiritualist 3
Abjuration
You make the touched poison difficult to detect or identify.
Class Levels:
Bard 1
Druid 1
Skald 1
Witch 1
Cleric 1
Hunter 1
Shaman 1
Wizard 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Warpriest 1
Antipaladin 1
Investigator 1
Illusion
Glamer
You alter the appearance of a door and disguise whether it is open or closed.
Class Levels:
Bard 1
Skald 1
Witch 1
Wizard 1
Sorcerer 1
Inquisitor 1
Abjuration
This spell creates one glowing rune of peace, plus one per 2 caster levels above 1st (to a maximum of five runes at 9th level).
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Shaman 1
Wizard 1
Paladin 1
Sorcerer 1
Inquisitor 1
Conjuration
Healing
This spell temporarily converts even the deadliest poison affecting a creature into an intoxicating alcohol.
Class Levels:
Bard 1
Witch 1
Cleric 1
Oracle 1
Inquisitor 1
Divination
The target gains a +5 insight bonus on Perception checks to see through disguises.
Class Levels:
Bard 1
Witch 1
Cleric 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Inquisitor 1