Abjuration
+2 AC and saves vs. chaos, wards against mental control, and bars summoned chaotic creatures.
Class Levels:
Adept 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Abjuration
+2 AC and saves vs. evil, wards against mental control, and bars summoned evil creatures.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Abjuration
+2 AC and saves vs. good, wards against mental control, and bars summoned good creatures.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Abjuration
+2 AC and saves vs. law, wards against mental control, and bars summoned lawful creatures.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Abjuration
You coat yourself with a thin layer of shimmering energy.
Class Levels:
Magus 1
Shaman 1
Wizard 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Spiritualist 1
Necromancy
Ray causes 1d6 Str penalty + 1 per 2 levels.
Class Levels:
Magus 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Mesmerist 1
Bloodrager 1
Necromancy
Ray makes subject sickened.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Mesmerist 1
Warpriest 1
Bloodrager 1
Transmutation
Humanoid creature halves in size.
Class Levels:
Magus 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Investigator 1
Conjuration
Teleportation
Grants a weapon the returning special weapon quality.
Class Levels:
Bard 2
Magus 1
Skald 2
Witch 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Warpriest 2
Bloodrager 1
Inquisitor 1
Divination
Perceive nearby creatures that are experiencing fear.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Medium 1
Ranger 2
Shaman 2
Psychic 2
Mesmerist 2
Occultist 2
Warpriest 2
Bloodrager 1
Inquisitor 2
Antipaladin 1
Spiritualist 2
Illusion
Shadow
Pins target's shadow to terrain, entangling it and preventing movement beyond 5 feet.
Class Levels:
Bard 1
Witch 1
Cleric 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Mesmerist 1
Occultist 1
Bloodrager 1
Antipaladin 1
Illusion
Shadow
Create a quasi-real masterwork weapon.
Class Levels:
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Abjuration
Invisible disc gives +4 to AC, blocks magic missiles.
Class Levels:
Magus 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Investigator 1
Spiritualist 1
Transmutation
Fractures shield into orbiting blades that attack adjacent foes for piercing/slashing damage.
Class Levels:
Magus 2
Cleric 2
Medium 2
Shaman 2
Paladin 1
Bloodrager 1
Inquisitor 2
Evocation
Creates an electrical arrow that deals 1d8+1/level electricity damage or signals allies.
Class Levels:
Druid 1
Magus 1
Cleric 2
Oracle 2
Ranger 1
Paladin 1
Bloodrager 1
Inquisitor 1
Abjuration
A shield of force protects you until you dismiss it in an explosion of electricity.
Class Levels:
Magus 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Investigator 1
Evocation
Touch delivers 1d6/level electricity damage (max 5d6).
Class Levels:
Magus 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Elementalist Wizard 1
Evocation
You throw a ball of elemental ice and snow at a single targetas a ranged touch attack.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Wizard 1
Sorcerer 1
Summoner 1
Bloodrager 1
Transmutation
The targeted suit of armor or shield sprouts thousands of tiny iron spikes like porcupine quills.
Class Levels:
Magus 1
Cleric 1
Oracle 1
Shaman 1
Bloodrager 1
Inquisitor 1
Transmutation
Your unarmed strikes are lethal.
Class Levels:
Druid 1
Magus 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Alchemist 1
Bloodrager 1
Investigator 1
Elementalist Wizard 1
Conjuration
Creation
A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
Class Levels:
Druid 1
Magus 2
Cleric 1
Hunter 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Transmutation
The subject gains the rock throwing and rock catching abilities.
Class Levels:
Druid 2
Magus 2
Cleric 2
Ranger 1
Wizard 2
Sorcerer 2
Bloodrager 1
Transmutation
The target's wings grow more powerful, causing its fly speed to increase by +10 feet and its maneuverability to improve by one category (to a maximum of good).
Class Levels:
Druid 1
Witch 1
Hunter 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Transmutation
You channel power into a melee weapon.
Class Levels:
Magus 1
Witch 1
Wizard 1
Psychic 1
Sorcerer 1
Bloodrager 1