Library / Spells / Cleric Spells

Cleric Level 2 Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Abjuration

You emit a calming subsonic drone that allows the targets to temporarily refocus and restore their balance when they're suffering from debilitating conditions.

Class Levels:
Druid 2 Cleric 2
Transmutation

As reinforce armaments, but you may divide the spell's duration among objects touched.

Class Levels:
Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Conjuration Healing

Frees one or more creatures from paralysis or slow effect.

Class Levels:
Cleric 2 Oracle 2 Shaman 2 Paladin 2 Warpriest 2 Inquisitor 2 Spiritualist 2
Abjuration

Ignores first 10 (or more) points of damage per attack from specified energy type.

Class Levels:
Adept 2 Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2 Elementalist Wizard 2
Conjuration Healing

A cloak you are wearing transforms into a canvas tent large enough to hold four Medium creatures, firmly pitched in a flat area adjacent to you (if there is no such area, this spell simply fails).

Class Levels:
Druid 2 Cleric 2 Ranger 2 Shaman 2 Paladin 2 Occultist 2
Conjuration Healing

Dispels magical ability penalty or repairs 1d4 ability damage.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Paladin 1 Alchemist 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Investigator 2 Spiritualist 2
Conjuration Teleportation

Grants a weapon the returning special weapon quality.

Class Levels:
Bard 2 Magus 1 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 1 Inquisitor 1
Divination

You reveal the true form of a magically disguised or transformed creature, whether the target's transformation is physical (such as polymorph) or illusory (such as disguise self).

Class Levels:
Bard 2 Druid 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2
Evocation

The touched object emits a shimmering light (as per light) that causes shadows to shift constantly in a 20-foot radius.

Class Levels:
Bard 1 Cleric 2 Medium 1 Oracle 2 Wizard 2 Psychic 2 Sorcerer 2 Inquisitor 2
Conjuration Creation

A 15-foot-long lash of crumbling crystal and earth emerges from the palm of your hand.

Class Levels:
Druid 2 Magus 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Transmutation

You transform the target into a cheap alcohol of your choice, such as beer, grog, mead, rum, or wine.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Occultist 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Transmutation

Shakes the earth, making a single trip attack check applied to all creatures in the area.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Sorcerer 2
Evocation

This spell sanctifies an area with heavenly power.

Class Levels:
Cleric 2 Oracle 2 Paladin 2 Warpriest 2
Transmutation

Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.

Class Levels:
Druid 2 Magus 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Psychic 2 Warpriest 2 Inquisitor 2 Antipaladin 1
Divination

This spell grants the target the ability to send secret messages embedded within normal speech.

Class Levels:
Bard 1 Cleric 2 Shaman 2 Wizard 2 Sorcerer 2 Inquisitor 1
Illusion Glamer

You make the target construct appear to be a living creature of flesh and bone, regardless of its actual materials.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Sorcerer 2
Divination

Perceive nearby creatures that are experiencing fear.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 2 Medium 1 Ranger 2 Shaman 2 Psychic 2 Mesmerist 2 Occultist 2 Warpriest 2 Bloodrager 1 Inquisitor 2 Antipaladin 1 Spiritualist 2
Divination

Determine mental disturbances in nearby creatures.

Class Levels:
Cleric 2 Medium 2 Paladin 2 Psychic 2 Occultist 2 Warpriest 2 Inquisitor 2
Necromancy

You restore the senses to the severed head of a humanoid or monstrous humanoid killed within the past 24 hours, creating a grisly sentinel.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2 Antipaladin 1
Conjuration Creation

You summon a set of Small or Medium masterwork restraints into being.

Class Levels:
Cleric 2 Hunter 2 Ranger 2 Wizard 2 Sorcerer 2 Summoner 2 Warpriest 2 Inquisitor 2
Evocation

Harm and possibly slow lawful creatures.

Class Levels:
Cleric 2 Oracle 2 Warpriest 2
Divination

Subject understands chosen language.

Class Levels:
Bard 1 Druid 2 Skald 1 Cleric 2 Hunter 2 Medium 1 Oracle 2 Wizard 2 Psychic 1 Arcanist 2 Sorcerer 2 Mesmerist 1 Warpriest 2
Necromancy

You create a link to a target and can direct pain and damage through this link.

Class Levels:
Witch 2 Cleric 2 Shaman 2 Summoner 3 Antipaladin 3
Evocation

Sonic energy damages objects or creatures composed of crystal.

Class Levels:
Bard 2 Magus 2 Skald 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Bloodrager 2 Elementalist Wizard 2
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