Library / Spells / Cleric Spells

Cleric Level 6 Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Abjuration

Touch a magical symbol or rune up to 6th level to absorb and store its effect.

Class Levels:
Bard 6 Magus 6 Skald 6 Cleric 6 Wizard 6 Sorcerer 6 Occultist 6 Warpriest 6
Abjuration

Attempt to weaken a corruption's effect at risk to yourself.

Class Levels:
Witch 6 Cleric 6 Shaman 6 Psychic 6 Warpriest 6 Spiritualist 6
Transmutation

Objects attack your foes.

Class Levels:
Bard 6 Skald 6 Witch 6 Cleric 6 Oracle 6 Psychic 6 Warpriest 6
Abjuration

10-ft.-radius field hedges out living creatures.

Class Levels:
Druid 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Psychic 6 Warpriest 6
Conjuration Healing

You borrow life force from a living creature and infuse it into another living creature, potentially wreaking destruction on the former and bolstering the life of the latter.

Class Levels:
Witch 6 Cleric 6 Oracle 6 Shaman 6 Occultist 6 Warpriest 6 Inquisitor 6 Spiritualist 6
Abjuration

Banishes 2 HD/level of extraplanar creatures.

Class Levels:
Cleric 6 Oracle 6 Shaman 6 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Summoner 5 Warpriest 6 Inquisitor 5 Spiritualist 6
Transmutation

As bear's endurance, affects one subject/level.

Class Levels:
Druid 6 Magus 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6
Evocation

You unleash divine power to smite those who wrongly trusted you.

Class Levels:
Witch 6 Cleric 6 Shaman 6 Psychic 6 Occultist 6
Evocation

Wall of blades deals 1d6/level damage.

Class Levels:
Cleric 6 Oracle 6 Psychic 6 Warpriest 6 Inquisitor 6
Enchantment Compulsion

This spell fills an army with courage.

Class Levels:
Cleric 6
Enchantment

Functions like blessing of luck and resolve, except that it affects multiple creatures.

Class Levels:
Cleric 6 Oracle 6 Paladin 4 Warpriest 6 Inquisitor 6
Necromancy

When you cast this spell, you cut yourself and swear an oath of retribution on your own blood.

Class Levels:
Cleric 6 Oracle 6 Ranger 4 Paladin 4
Transmutation

As bull's strength, affects 1 subject per level.

Class Levels:
Druid 6 Magus 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Summoner 4 Warpriest 6
Conjuration Creation

A creature targeted by this spell is held immobile by glowing golden chains composed of pure light.

Class Levels:
Cleric 6 Wizard 6 Paladin 4 Sorcerer 6 Inquisitor 5
Evocation

Cone of ice slivers deals 1d6 cold/level.

Class Levels:
Cleric 6 Oracle 6 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6
Divination

You quickly absorb the knowledge in the target, which can be any assortment of books, scrolls, or other texts.

Class Levels:
Bard 5 Cleric 6 Medium 4 Wizard 5 Psychic 6 Sorcerer 5 Occultist 4 Inquisitor 6 Spiritualist 6
Divination

When you cast this spell, you fall into a trance and become helpless as long as you continue concentrating.

Class Levels:
Witch 6 Cleric 6 Wizard 6 Sorcerer 6
Necromancy

Raises ghouls, ghasts, mummies, or mohrgs from physical remains.

Class Levels:
Cleric 6 Oracle 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6 Spiritualist 6
Conjuration Teleportation

Sense creatures suffering from fear, then teleport close to them.

Class Levels:
Magus 6 Witch 6 Cleric 6 Shaman 6 Wizard 6 Psychic 6 Sorcerer 6 Warpriest 6 Inquisitor 6 Antipaladin 4
Conjuration Healing

Cures 2d8 damage + 1/level, affects 1 subject/level.

Class Levels:
Bard 6 Druid 7 Skald 6 Witch 7 Cleric 6 Oracle 6 Shaman 6 Warpriest 6 Inquisitor 6
Necromancy

Curse an area with six dangerous hazards.

Class Levels:
Druid 6 Witch 6 Cleric 6 Hunter 6 Shaman 6 Wizard 6 Sorcerer 6 Warpriest 6
Enchantment Compulsion

Everything about the target seems off-putting and grating, and everyone he meets is compelled to see the worst in him.

Class Levels:
Bard 4 Skald 4 Witch 6 Cleric 6 Shaman 6 Mesmerist 4 Warpriest 6 Inquisitor 4
Necromancy

This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round.

Class Levels:
Witch 6 Cleric 6 Wizard 6 Sorcerer 6 Inquisitor 6
Transmutation

This spell gives you the power to turn one melee weapon in your hand into a two-dimensional object with length and height but no width.

Class Levels:
Magus 5 Cleric 6 Wizard 6 Paladin 4 Sorcerer 6 Bloodrager 4 Inquisitor 5 Antipaladin 4
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