All chaotic evil, chaotic good, lawful evil, and lawful good creatures within the area of this spell suffer the following conditions, based on their Hit Dice.
Cleric Level 7 Spells
A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.
Upon hearing a booming report, as if from a trumpet archon's mighty horn, all creatures in the area of the burst are paralyzed for 1d4 rounds.
You temporarily suppress the most powerful qualities of a magical item.
Grant a construct humanlike sentience.
Target gains paladin abilities for 1 round/level.
This functions as bestow planar infusion I, except that the touched creature gains the greater infusion of the current plane.
Kills, paralyzes, weakens, or dazes nonevil subjects.
This spell reflects any attempts to steal your free will.
Emanation hampers illusions and stealth.
Ask extraordinarily powerful eldritch entities to find and converse with you, or they may reply telepathically.
Changes weather in local area.
Create your own demiplane.
Functions as create undead, creating a bog mummy, ice mummy, or tomb guardian mummy.
Cures 3d8 damage + 1/level, affects 1 subject/level.
Kills subject and destroys remains.
Kills, paralyzes, staggers, or deafens nonlawful targets.
You become ethereal for 1 round/level.
This spell functions as resurrection except that instead of recalling the dead soul to life, the spell calls a shadow demon with the advanced simple template to possess the body.
A blast of snow suddenly fills an area with a space of 15 feet, immediately taking the shape of a woolly mammoth made of snow with tusks of solid ice.
You bind spirits of ill fate to an object, focusing their wrath onto the next creature that touches the object.
This spell functions like halfling vengeance, except that it affects multiple creatures.
Kills, paralyzes, blinds, or deafens nongood subjects.
Give creatures bite attacks and a hunger for their own kind's flesh.
Each time a subject of this spell attempts to attack another creature or object, or otherwise perform an aggressive or damaging action toward a creature or object, it must attempt a Will save.