Transmutation
You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris.
Class Levels:
Bard 3
Druid 3
Skald 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Necromancy
The target weapon becomes a reservoir of spiritual energy, fueling its destructive power by drawing in a tiny fragment of the essence of each creature it is used to defeat.
Class Levels:
Witch 3
Cleric 3
Bloodrager 2
Inquisitor 3
Antipaladin 2
Evocation
You restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery.
Class Levels:
Bard 2
Magus 3
Skald 2
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Conjuration
Healing
Cures normal or magical blindness or deafness.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Shaman 3
Paladin 3
Alchemist 3
Mesmerist 3
Warpriest 3
Investigator 3
Spiritualist 3
Abjuration
Frees object or person from curse.
Class Levels:
Bard 3
Adept 3
Skald 3
Witch 3
Cleric 3
Medium 3
Oracle 3
Shaman 3
Wizard 4
Paladin 3
Arcanist 4
Sorcerer 4
Alchemist 3
Mesmerist 3
Warpriest 3
Inquisitor 3
Investigator 3
Conjuration
Healing
Cures all diseases affecting subject.
Class Levels:
Adept 3
Druid 3
Witch 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3
Abjuration
As resist energy, but you may divide the duration among creatures touched.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Conjuration
Teleportation
As returning weapon, but you may divide the duration among weapons touched.
Class Levels:
Bard 3
Magus 2
Skald 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Inquisitor 2
Divination
You can focus upon a single point within line of sight and discern if the terrain or geographic features of that point are illusory.
Class Levels:
Druid 2
Witch 3
Cleric 3
Ranger 1
Wizard 3
Sorcerer 3
Divination
Grants an insight bonus equal to caster level (max +10) on checks to disable, solve, or manipulate a device.
Class Levels:
Bard 2
Cleric 3
Oracle 3
Wizard 3
Sorcerer 3
Abjuration
Penalizes non-good spellcasters who target you with -4 on mental checks for the duration.
Class Levels:
Cleric 3
Paladin 2
Inquisitor 3
Divination
Scrying
You can view events transpiring along a natural watercourse you touch.
Class Levels:
Druid 2
Witch 3
Cleric 3
Ranger 2
Inquisitor 3
Conjuration
Healing
Cast touch healing spells from a distance.
Class Levels:
Cleric 3
Oracle 3
Paladin 2
Warpriest 3
Inquisitor 2
Necromancy
Forces attackers to roll damage twice take higher, but failing a save demoralizes them.
Class Levels:
Magus 4
Witch 4
Cleric 3
Oracle 3
Wizard 4
Sorcerer 4
Bloodrager 4
Inquisitor 3
Antipaladin 3
Conjuration
Creation
A whirling cloud of sand strikes the target, blinding it and hampering its ability to speak.
Class Levels:
Cleric 3
Oracle 3
Necromancy
Target temporarily ages.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Shaman 4
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Spiritualist 3
Evocation
Send forth a wave of flames screaming with the agony of the damned.
Class Levels:
Cleric 3
Warpriest 3
Antipaladin 3
Evocation
Ray deals 1d8/two levels damage (more against undead).
Class Levels:
Cleric 3
Oracle 3
Warpriest 3
Inquisitor 3
Transmutation
By touching a living target, you cause a half-formed, parasitic clone of the target to burst from its midsection.
Class Levels:
Druid 3
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Conjuration
Healing
You can cast this spell only when you have fewer than one-quarter of your total hit points.
Class Levels:
Cleric 3
Ranger 3
Paladin 3
Inquisitor 3
Antipaladin 3
Divination
You attune your mind and your sight to the hidden world of spirits.
Class Levels:
Witch 3
Cleric 3
Shaman 3
Wizard 3
Sorcerer 3
Enchantment
You curse the target causing them to be shaken and preventing them from using hero points.
Class Levels:
Witch 2
Cleric 3
Oracle 3
Warpriest 3
Illusion
You dim your targets' perceptions of light and shadow, convincing them the space they occupy is dark.
Class Levels:
Druid 3
Witch 2
Cleric 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Occultist 3
Inquisitor 2
Antipaladin 2
Divination
Divide 24 hours of language sharing among creatures touched.
Class Levels:
Bard 2
Druid 3
Skald 2
Cleric 3
Hunter 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Mesmerist 2
Warpriest 3