You can heal a creature, harm an undead creature, or call upon a very recently dead creature to fight beyond death's reach.
Cleric Level 6 Spells
A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.
By holding aloft a holy symbol and calling your deity's name, you take on an aspect of that divinity.
Negate harmful emotions.
You draw on the essence of astradaemons to cause one of your hands to elongate and sprout fearsome translucent claws that radiate a cold phosphorescence.
You speak a short message (up to 25 words), and it is immediately transmitted to each target, who hear it as clearly as if you were standing next to them.
You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5 inches of iron (hardness 10, hp 150).
You create a replica within the Akashic Record of each target at the time the spell is cast.
The music of the spheres is the harmonic constant that plays under and through all of reality.
This spell functions in any natural terrain on the Material Plane.
This spell increases the virulence of the targeted dose of poison, making the poison more difficult to resist.
As owl's wisdom, affects 1 subject/level.
By donning a silver circlet anointed with blood, you gain the ability to sense traitorous intent toward a single person to whom you defer, designated when you cast the spell.
You make the target an asymptomatic carrier for a host of virulent diseases.
Cloud infects creatures like contagion.
As planar adaptation, but affects multiple creatures.
As lesser planar ally, but up to 12 HD.
This spell functions like planetary adaptation, except as noted above.
You glimpse the future.
This spell functions as create pit, except the pit is capable of movement.
Destroys a victim's likeness to extract lore and secrets directly from their living memory.
While casting this spell, you slowly destroy a piece of art bearing your victim's likeness and beseech the Mantis God to grant you access to lost knowledge and lore.
Creates a sunlight disk dealing 2d6 fire damage to melee attackers and healing you for half the fire damage dealt.
A giant, glowing symbol of wrath appears below you, forcibly repulsing all nearby creatures.
You create an invisible barrier that surrounds you and moves with you, inhibiting one category of magic.