The target creature begins sweating a foul liquid that makes it repugnant to most living creatures.
Druid Level 4 Spells
A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.
Target can breathe water and swim.
You conjure a cylinder of calm water on an area of solid ground or on top of a body of water.
A stream of wind causes nonlethal damage and can knock down or push creatures.
A spiraling twister of tornado-force wind surges forth from your palm, unbalancing those it rushes over.
Your touch corrodes iron and alloys.
Spies on subject from a distance.
Adapts a horse or camel for water, granting swim speed 30 ft. and underwater breathing.
You gain the ability to see through solid rock as if it were transparent glass.
You open the minds of all creatures near you and enhance their sensory receptors.
This spell functions as shield speech, except all creatures within the dome may communicate with each other as if linked by shield speech.
You coat the targets in thick, sticky mud.
Note This item is associated with a particular deity that can not be named here.
Creatures in area take 1d8 damage, may also be slowed.
This spell functions as spindrift spritz, except as noted above.
You reduce the target's racial natural armor bonus by 1 point per 3 caster levels.
Natural attacks damage as two sizes bigger.
This spell can affect any creatures with which you interacted in the last 24 hours.
Summons a creature from the 4th-level nature list (or 1d3 from 3rd-level list).
When you make an undulating gesture using your hand, the target item changes slightly in shape and appearance to resemble a cross between its original form and that of a venomous animal.
This spell functions as entangle, except the plants latch on to targets and drain away their vitality.
Your attackers take 1d6 +1 damage/level.
Touch infests a target with green slime.
This spell functions like arcane eye, except as noted above.