One ally/level polymorphs into chosen animal.
Druid Level 8 Spells
A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.
One animal/level gains advanced template.
Mist causes Wisdom damage and rage.
Controls actions of one or more plant creatures.
Cures 3d8 damage + 1/level, affects 1 subject/level.
Curse an area with seven deadly hazards.
Curse an area with eternal night.
Intense tremor shakes 80-ft.-radius.
You designate an aboveground area and send it deep within the earth.
Makes a creature friendly.
This spell functions as fey form III except it doesn't limit your base speed and also allows you to use more abilities.
This spell functions as the planar travel function of gate, except it can be used to travel only between points on the Material Plane and the First World, and it comes with additional dangers.
Deals 10 damage/level to one subject.
This spell functions as per form of the exotic dragon I, except it also allows you to assume the form of a Large imperial or primal dragon.
You take on a terrifying, Large-sized form of yourself and emit an aura that causes creatures to become shaken or frightened.
The target creature becomes stronger, hardier, and imbued with the courage of the greatest megafauna of the tundra.
This spell functions like remove radioactivity , save that it cures all ability damage and drain due to radioactivity that the target has taken.
Pushes away metal and stone.
Objects and creatures fall upward.
Sheathes you in protective water.
1d8 damage/level (max 20d8) to targets.
This spell functions as summon giant ally I, except you can summon one ash or cloud giant; 1d3 desert, fire, frost, or jungle giants; or 1d4+1 cave, hill, marsh, river, slag, stone, or wood giants.
Summons a creature from the 8th-level nature list (or 1d3 from 7th-level list).
Blinds all within 10 ft., deals 6d6 damage.