Library / Spells / Druid Spells

Druid Level 3 Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Conjuration Healing

The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.

Class Levels:
Bard 3 Druid 3 Witch 3 Cleric 3 Paladin 3
Necromancy

Recurring afflictions on target trigger immediately, requiring immediate saving throws to avoid effects.

Class Levels:
Druid 3 Witch 3 Cleric 3 Wizard 4 Sorcerer 4
Transmutation

The transmuted creatures can breathe air freely.

Class Levels:
Druid 3 Magus 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3
Evocation

You create a powerful blast of air capable of flinging an opponent upward.

Class Levels:
Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 4 Wizard 3 Sorcerer 3 Bloodrager 3
Transmutation

Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to the ground and making it more difficult for others to move you against your will.

Class Levels:
Druid 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 3 Investigator 3
Transmutation Polymorph

As animal aspect, but you gain two animal qualities.

Class Levels:
Druid 3 Magus 3 Hunter 3 Ranger 3 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Alchemist 3 Bloodrager 3 Investigator 3
Transmutation Polymorph

Animal becomes bipedal.

Class Levels:
Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3
Transmutation

The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8 racial bonus on Climb skill checks.

Class Levels:
Druid 3 Ranger 2 Wizard 3 Sorcerer 3
Conjuration Teleportation

Send or receive a Tiny or smaller animal via teleportation.

Class Levels:
Druid 3 Witch 3 Hunter 3 Medium 3 Ranger 3 Wizard 3 Psychic 3 Sorcerer 3 Summoner 3 Mesmerist 3
Divination

Enhance underwater trails, allowing tracking through water as if across soft ground.

Class Levels:
Druid 3 Hunter 2 Ranger 2 Shaman 3 Inquisitor 3
Conjuration Creation

Creates rolling sphere of water.

Class Levels:
Druid 3 Magus 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Bloodrager 3 Elementalist Wizard 3
Conjuration Creation

Hamper vision and movement.

Class Levels:
Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3
Enchantment Compulsion

Cause the target to avoid an object or location.

Class Levels:
Bard 2 Druid 3 Skald 2 Witch 3 Hunter 3 Wizard 3 Psychic 2 Sorcerer 3 Mesmerist 2
Transmutation

Weapons are keen while you concentrate.

Class Levels:
Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 3
Enchantment Compulsion

With a short command and a wave of the hand, you compel the target creature to attack the being who summoned it, to the best of its ability.

Class Levels:
Druid 3 Witch 4 Wizard 4 Sorcerer 4 Summoner 3 Inquisitor 3
Abjuration

This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted.

Class Levels:
Druid 3 Magus 3 Ranger 3 Wizard 3 Sorcerer 3 Bloodrager 3
Enchantment Compulsion

Compel adjacent animal companion or familiar to take an incoming attack or spell in your place.

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 Antipaladin 2
Transmutation

You greatly magnify the target's ability to smell the presence of blood.

Class Levels:
Druid 3 Witch 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Antipaladin 2 Investigator 3
Transmutation

Choose a creature that you can see.

Class Levels:
Druid 3 Magus 3 Witch 3 Cleric 3 Hunter 3 Wizard 3 Sorcerer 3 Warpriest 3 Bloodrager 2 Inquisitor 3
Evocation

This spell functions as per entangle, except it sets the foliage on fire.

Class Levels:
Druid 3 Witch 3 Hunter 3 Ranger 3 Shaman 3
Transmutation

Target gains a burrow speed of 15.

Class Levels:
Druid 3 Hunter 3 Ranger 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3
Conjuration

Burst deals 3d6 damage and 1d6 acid.

Class Levels:
Druid 3 Hunter 3
Evocation

Calls down lightning bolts (3d6 per bolt) from sky.

Class Levels:
Druid 3 Hunter 3 Shaman 3
Conjuration

When you cast this spell, a wind spirit envelopes you and carries you with it at your direction.

Class Levels:
Druid 3 Shaman 3
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