Library / Spells / Druid Spells

Druid Level 1 Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Transmutation

This spell magically enhances a handful of simple food, imbuing it with enough nutrition to satisfy a Medium or smaller creature for a full day.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Oracle 1
Transmutation

Your animal companion's bite attack deals an additional 1d4 points of acid damage, and the acid deals another 1d4 points of acid damage to the target on the next round.

Class Levels:
Druid 1 Ranger 1
Necromancy

The subject contracts an advanced form of scurvy.

Class Levels:
Druid 1 Cleric 1
Conjuration Creation

Creates a small pocket of air around your head or an object.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1
Conjuration Healing

The subject ignores the effects of addictions.

Class Levels:
Druid 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Paladin 1 Alchemist 1
Transmutation

Increase/decrease strength of natural winds.

Class Levels:
Druid 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Spiritualist 1 Elementalist Wizard 1
Transmutation

Triples carrying capacity of a creature.

Class Levels:
Druid 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Investigator 1
Abjuration

The target's skin secretes a small amount of venom-resistant oils for the spell's duration.

Class Levels:
Druid 1 Witch 1 Ranger 1 Shaman 1 Alchemist 1
Transmutation Polymorph

Gives bonuses on Perception and ranged attacks.

Class Levels:
Druid 1 Hunter 1 Ranger 1
Transmutation Polymorph

You take on an aspect of a nightingale.

Class Levels:
Bard 1 Druid 1 Cleric 1 Oracle 1 Ranger 1 Shaman 1 Paladin 1 Inquisitor 1
Transmutation

You tap into your latent amphibian strengths, unlocking a short-lived physical talent.

Class Levels:
Druid 1 Ranger 1 Summoner 1 Bloodrager 1 Inquisitor 1
Illusion Glamer

You draw upon your elven link to the wilderness to change the coloration of yourself and your equipment to match that of your surroundings.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Investigator 1
Illusion Glamer

This spell changes the appearance of the affected creature so that it better blends in with its surroundings.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Summoner 1
Transmutation

You grant low-light vision to the affected creatures.

Class Levels:
Bard 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1
Transmutation

Trade natural armor bonus for a bonus on attacks with natural weapons.

Class Levels:
Druid 1 Hunter 1
Transmutation

This spell causes a metal object to instantly become red hot.

Class Levels:
Druid 1 Cleric 1 Oracle 1 Wizard 1 Sorcerer 1
Conjuration Creation

You cause sheets of hot sand to spread over the ground in the area of effect.

Class Levels:
Druid 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Wizard 1 Sorcerer 1
Enchantment Compulsion

Makes an animal come to you.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Mesmerist 1
Enchantment Compulsion

Calms 2d4 + level HD of animals.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1 Psychic 1
Enchantment Charm

Makes one animal your friend.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1 Psychic 1
Transmutation

A wild surge of energy courses through your body and propels you into a sprint.

Class Levels:
Druid 1 Witch 1 Ranger 1 Shaman 1 Bloodrager 1
Abjuration

Reduces effects of intense sun exposure and environmental heat.

Class Levels:
Druid 1 Hunter 1 Ranger 1
Divination

You utter a question in the form of a low-pitched bird call that can be heard up to a mile away, and can understand the responses given by birds in the area.

Class Levels:
Bard 2 Druid 1 Skald 2 Witch 2 Hunter 1 Ranger 1 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2
Conjuration Healing

Cures 1d8 damage + 1/level (max +5).

Class Levels:
Bard 1 Adept 1 Druid 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 2 Shaman 1 Paladin 1 Alchemist 1 Warpriest 1 Inquisitor 1 Investigator 1 Spiritualist 1
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