Object or location affected by spell repels certain creatures.
Druid Level 9 Spells
A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.
20d6 damage to target creature.
Cures 4d8 damage + 1/level for many creatures.
Curse an area's weather.
Rip out someone's heart.
Summons multiple elementals.
Calls one or more fey of up to 18 HD total to bargain for service.
"Sixth sense" warns of impending danger.
This spell functions as per form of the exotic dragon II except that it also allows you to take the form of a Huge imperial or primal dragon.
Cold darkness paralyzes and deals damage.
Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
This spell transforms your targets into trees as per tree shape, except the targets transform into living trees that resemble their original forms.
You cause all areas of water to which you have line of effect to recede as if you had cast control water.
Creates 1d4+2 shambling mounds to fight for you.
Transforms you into certain creatures, and lets you change forms once per round.
As siege of trees, but can transform Huge and Gargantuan trees into arboreal catapults of the same size.
Storm rains acid, lightning, and hail.
Summon a giant purple worm.
Summon a froghemoth.
Summons a creature from the 9th-level nature list (or 1d3 from 8th-level list).
Object or location attracts certain creatures.
When you complete this spell, note your current location and condition, including your hit point total and any ongoing conditions affecting you as well as their durations (e.g.
You pull forth idealized versions of yourself at various ages from your mind, splitting into three copies of yourself.
Huge wave damages and sweeps up all in its path.