Library / Spells / Druid Spells

Druid Level 4 Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Necromancy

You become immune to diseases and toxins, absorb one, and then spread it to others.

Class Levels:
Druid 4 Witch 4 Hunter 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Alchemist 3 Investigator 3
Transmutation

You grant your lungs inhuman strength and capacity, allowing you to harmlessly and completely inhale one gas, fog, smoke, mist, or similar cloud-like effect.

Class Levels:
Druid 4 Hunter 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4
Divination

You cause the air in the area to ripple where creatures have flown through it up to %1 days ago.

Class Levels:
Druid 4 Hunter 3 Ranger 3 Shaman 4 Inquisitor 4
Transmutation

Ignore penalties from middle age.

Class Levels:
Druid 4 Witch 4 Hunter 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Alchemist 3 Investigator 3
Evocation

This spell functions as aggressive thundercloud, except it deals 6d6 points of electricity damage to any creature it strikes.

Class Levels:
Druid 4 Magus 4 Witch 4 Hunter 4 Wizard 4 Sorcerer 4
Transmutation

Subject treads on air as if solid (climb or descend at 45-degree angle).

Class Levels:
Druid 4 Cleric 4 Hunter 4 Oracle 4 Alchemist 4 Warpriest 4 Investigator 4
Transmutation

You alter the flow of water in a natural freshwater channel such as a river, stream, or waterfall.

Class Levels:
Druid 4 Cleric 4 Wizard 5 Sorcerer 5
Divination

When you cast this spell, you open your mind to the vast experiences of your ancestors in the hope of learning something pertinent about your current situation.

Class Levels:
Druid 4 Cleric 5 Oracle 5 Shaman 5 Alchemist 5
Enchantment Compulsion

You compel a single animal to travel to a spot you designate and deliver a message to a creature you identify.

Class Levels:
Bard 4 Druid 4 Skald 4 Hunter 3 Ranger 3 Shaman 4
Abjuration

Keeps animated plants at bay.

Class Levels:
Druid 4 Hunter 4
Transmutation

Tree branches attack opponents.

Class Levels:
Druid 4 Hunter 4
Transmutation Polymorph

+2 AC against attacks of opportunity and increases speed.

Class Levels:
Druid 4 Hunter 3 Ranger 3
Transmutation

Animal gains advanced creature simple template.

Class Levels:
Druid 4 Hunter 4
Evocation

Flying balls of lightning deal 3d6 electricity damage each.

Class Levels:
Druid 4 Magus 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4
Transmutation Polymorph

You change the target's head into that of a bull.

Class Levels:
Druid 4 Witch 4 Cleric 4 Oracle 4 Wizard 4 Sorcerer 4 Summoner 4 Bloodrager 4
Transmutation

When you cast blast barrier, you cause a rippling wall of loose earth, mud, snow, sand, or gravel to spring up in a designated space within the spell's range.

Class Levels:
Druid 4 Witch 4 Ranger 3 Wizard 3 Sorcerer 3
Evocation

With a spiraling gesture of your hand and a forceful exhalation, you create a brief but fierce (90 mph) blast of wind.

Class Levels:
Druid 4 Wizard 4 Sorcerer 4
Necromancy

Withers one plant or deals 1d6/level damage to plant creature.

Class Levels:
Druid 4 Witch 5 Hunter 4 Shaman 5 Wizard 5 Arcanist 5 Sorcerer 5
Necromancy

Gives creature the ability to deal bleed damage with natural attacks.

Class Levels:
Druid 4 Hunter 3 Ranger 3
Transmutation

Temporarily gain the effects of a corrupted creature's manifestations.

Class Levels:
Druid 4 Witch 4 Cleric 4 Hunter 4 Medium 2 Shaman 4 Psychic 4 Occultist 3 Warpriest 4 Antipaladin 2
Conjuration Creation

You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and plentiful drink.

Class Levels:
Bard 4 Druid 4 Skald 4 Cleric 4 Hunter 4 Shaman 4 Warpriest 4
Evocation

This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.

Class Levels:
Bard 4 Druid 4 Magus 4 Skald 4 Cleric 4 Hunter 4 Ranger 4 Shaman 4 Wizard 4 Paladin 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4
Abjuration

This spell calms the air and disperses fog, dust, and other particles.

Class Levels:
Druid 4 Wizard 5 Sorcerer 5 Summoner 4
Conjuration Summoning

Wasp swarm defends or carries you.

Class Levels:
Druid 4 Witch 4 Hunter 4
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