Dead creature cannot be revived.
Druid Level 5 Spells
A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.
This spell targets an area of earth, metal, stone, or wood, causing long, serrated blades to shoot out from random points within the area of effect.
Deals 1d6/2 levels slashing damage (max 5d6) and knocks creatures prone toward area edges.
Transforms wood into snakes to fight for you.
You may only cast this spell if you currently have a familiar.
This spell functions like steal years, except you drain 1d6 years per two caster levels (maximum 10d6).
Grants DR 10/adamantine.
You cause a large tree to grow in the 5-foot square you touch.
This spell functions as summon nature's ally V, except you can summon one kodama, 1d3 fukujin, or 1d4+1 shikigami.
Summons a creature from the 5th-level nature list (or 1d3 from 4th-level list).
A special gland grows on the inside of your throat, which absorbs any poisons that you ingest, and can be used to expel them in a toxic spray.
Appear older or younger.
Surge of water deals 1d6 bludgeoning damage/2 levels (max 10d6) and extinguishes nonmagical fires.
This spell functions only against a creature with an attitude toward you of indifferent or better, and only if the target is not hostile toward you or your visible allies.
Permanently transforms two 10-ft. cubes/level of mud or quicksand into soft stone.
Permanently transforms two 10-ft. cubes/level of natural stone into mud.
Step from one tree to another far away.
Designates location as unholy.
Transform ordinary dogs into fiendish minions.
Entangling floral vines burst around subject, progressively restricting movement.
You make the targets light enough to be carried by wind.
2d4 fire damage to 10 ft. and 1d4 to 20 ft. Passing through wall deals 2d6 damage +1/level.
Thorns damage anyone who tries to pass.
An immobile, blinding curtain of white light that blocks line of sight springs into existence.